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Achieving Symmetry in Synchronous Interaction in Hybrid Work is Impossible.
ACM Transactions on Computer-Human Interaction. Advance online publication.
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Nielsen, S. D.-H., Liang, N.
, Rathish, H., Kim, B. J., Lueangsakulthai, J., Koh, J., Qu, Y.
, Schulz, H.-J. & Dallas, D. C. (2024).
Bioactive milk peptides: an updated comprehensive overview and database.
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Dahl, J. F., Gregersen, S. B., Andersen, U.
, Schulz, H.-J., Sode, L., Madsen, J.
& Corredig, M. (2024).
Characterization of high protein anisotropic structures using Rheological fingerprint by large-deformation Lissajous curves.
Science Talks,
9, Article 100283.
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Read, J., Sim, G., Fails, J. A., Boden, M., Korte, J., Bhatnagar, S., Borchardt, L. H., Constantin, A., Gavrilescu, D., Wilson, C., Good, J., Andries, V.
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Exploring Similarities and Differences in a set of Linked Multiple-site Design Sessions with Children.
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How Are Design Ideas Studied over Time?. Paper presented at The 2024 Design Research Society (DRS) Conference, Boston, Massachusetts, United States.
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Participatory Design Sprints - Employing PD Principles in a Condensed Format. In
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RoboVisAR: Immersive Authoring of Condition-based AR Robot Visualisations. In
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Small and large deformation rheology on pizza cheese as an example of application to study anisotropic properties of food soft materials.
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Iivari, N.
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ACM Interaction Design and Children (conference).
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Transformative Technologies for Children: Going beyond ‘Good’.
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Wagner, U., Lystbæk, M. N., Manakhov, P., Grønbæk, J. E., Pfeuffer, K. & Gellersen, H. (2023).
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Kinch, S.
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An Exploratory Study of Using Speculative Artefacts in Co-Design.
CoDesign: International Journal of CoCreation in Design and the Arts,
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Holm Kanstrup, K., Iversen, O. S., Dindler, C., Van Mechelen, M. & Wagner, M.-L. (2023).
A Participatory Design approach to sustaining makerspace initiatives. In R. M. Klapwijk, J. Gu, Q. Yang & M. J. de Vries (Eds.),
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Smith, R. C., Schaper, M.-M. A., Tamashiro, M. A., Van Mechelen, M. & Iversen, O. S. (2023).
A Research Agenda for Computational Empowerment for Emerging Technology Education.
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AR-supported Human-Robot Collaboration: Facilitating Workspace Awareness and Parallelised Assembly Tasks. In G. Bruder, A.-H. Olivier, A. Cunningham, E. Y. Peng, J. Grubert & I. Williams (Eds.),
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Between Principle and Pragmatism: Reflections on Prototyping Computational Media with Webstrates.
ACM Transactions on Computer-Human Interaction,
30(4), Article 61.
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Bekker, T.
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Challenges in Teaching More-Than-Human Perspectives in Human-Computer Interaction Education. In
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Cino, D., Brandsen, S.
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Children’s digital skills acquisition in non-formal educational contexts: Pedagogical practices, learning, and inclusion opportunities in coding and robotics workshops.
Italian Journal of Educational Research, 54-72.
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Bressa, N. A., Bødker, S., Klokmose, C. N. & Eriksson, E. (2023).
Common Objects for Programming Workshops in Non-Formal Learning. In J. A. Nocera, M. K. Lárusdóttir, H. Petrie, A. Piccinno & M. Winckler (Eds.),
Human-Computer Interaction – INTERACT 2023 (pp. 275-296). Springer.
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Schaper, M. M., Smith, R. C., Iversen, O. S., Frauenberger, C., Iivari, N., Zeising, A., Tissenbaum, M., Bonsignore, E. M. & Yip, J. (2023).
Computational Empowerment and children: Expanding empowerment, agency and participation in computation.
International Journal of Child-Computer Interaction,
38, Article 100617.
https://doi.org/10.1016/j.ijcci.2023.100617