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Publications

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Bærentsen, K. B., Harmann, T., Green, A. C., Stødkilde-Jørgensen, H. & Mammen, J. (2004). Zen meditation. An investigation using fMRI. In Neuroimage, 22(Suppl. 1) TH7 S50: Available on CD-Rom The Organization for Human Brain Mapping.
Kafai, Y. B., Shapiro, R. B., Jetzinger, F., Michaeli, T., Tedre, M., Vartiainen, H., Iivari, N., Musaeus, L. H., Iversen, O. S. & Ali, S. (2025). Youth as Designers of Artificial Intelligence and Machine Learning Technologies: What Do We Know About the Opportunities and Challenges of K-12 Students Creating Their Own Applications? In Proceedings of the 19th International Conference of the Learning Sciences - ICLS 2025 (pp. 2260-2268). International Society of the Learning Sciences (ISLS). https://doi.org/10.22318/icls2014.487
Borchorst, N. G. & Bødker, S. (2011). “You probably shouldn’t give them too much information” – Supporting Citizen-Government Collaboration. In S. Bødker, N. O. Bouvin, W. Lutters, V. Wulf & L. Ciolfi (Eds.), ECSCW 2011: Proceedings of the 12th European Conference on Computer Supported Cooperative Work (pp. 173-192). Springer. https://doi.org/10.1007/978-0-85729-913-0_10
Kristensen, J. F., Eriksen, M. A., Iversen, O. S., Kanstrup, A. M., Nielsen, C. & Petersen, M. G. (2003). Young People In Old Cars - Challenges For Cooperative Design. Paper presented at Information systems research seminar in Scandinavia (IRIS 26) 9-12 August 2003, Haikko Manor, Finland.
Hansen, E. & Iversen, O. S. (2013). You are the real experts! - Studying teenagers’ motivation in Participatory Design. In Proceedings of the 12th International Conference on Interaction Design and Children (pp. 328-331). Association for Computing Machinery. http://users-cs.au.dk/poulsen/sider13/129/0129-paper.pdf
Evangelista Belo, J. M., Feit, A. M., Feuchtner, T. & Grønbæk, K. (2021). XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces. In CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths (pp. 1-11). Article 290 Association for Computing Machinery. https://doi.org/10.1145/3411764.3445349
Blackwell, A., Cox, G. & Lee, S. W. (2016). Writing the Live Coding Book. In D. Ogborn (Ed.), International Conference on Live Coding 2016 International Conference on Live Coding .
Andersen, C. U. (2007). Writerly Gaming: Political Gaming. In Ikke angivet The Aesthetics of Interface Culture.
Andersen, C. U. (2011). Writerly Gaming : Political Gaming. Aarhus Universitetsforlag. Acta Jutlandica Vol. 2011 No. 1Humanities Series Vol. 2011 No. 1
Mark, B., Peter, W., McCarthy, J. & Bertelsen, O. W. (2006). Workshops: Theory and method for experience centered design. In G. M. Olson & R. Jeffries (Eds.), CHI '06: extended abstracts on Human factors in computing systems CHI '06 (pp. 1691-1695). Association for Computing Machinery. https://doi.org/10.1145/1125451.1125764
Dalsgaard, P. & Halskov, K. (2010). Workshop on Innovation in Participatory Design processes. In Proceedings of Participatory Design Conference 2010
Dalsgaard, P. & Halskov, K. (2008). Workshop on Innovation in interaction design processes. In Proceedings of Designing Interactive Systems (DIS) 2008 ACM Press New York, NY, USA.
Bertelsen, O. W., Marti, P. & Shapiro, D. (2006). Workshop on Ambient Computing in a Critical, Quality of Life Perspective Aarhus, Denmark, 21 August 2005 - as part of the Fourth Aarhus Conference. In The 4th decennial conference on Critical computing: between sense and sensibility 2005, Aarhus, Denmark
Duckert, M., Hoggan, E., Barkhuus, L., Bjørn, P., Boulus-Rodje, N., Bødker, S., Møller, N. H. & Shklovski, I. (2022). Work of the Future. In Participative Computing for Sustainable Futures: Adjunct Proceedings of the 12th Nordic Conference on Human-Computer Interaction (NordiCHI'22) Article 3 Association for Computing Machinery. https://doi.org/10.1145/3547522.3547707
Iversen, O. S., Leong, T. W., Bowker, G. C., Gregory, J. & Wright, P. (2012). Working with human values in design. In Proceedings of Participatory Design Conference (pp. 143-144).
Bossen, C., Knudsen, C. & Pedersen, A. M. (2025). Working with Data in Healthcare. A scoping review and thematic analysis. (24 ed.) (pp. 1-29). SJIS Preprints. Scandinavian Journal of Information Systems https://aisel.aisnet.org/sjis_preprints/24
Bossen, C., Knudsen, C. & Pedersen, A. M. (2025). Working with Data in Healthcare. A scoping review and thematic analysis. Scandinavian Journal of Information Systems, 37(2), 1-36. Article 9. https://doi.org/10.17705/3SJIS/037.18
Cox, G. (2012). Wirtualne samobójstwo jako definitywny akt polityczny. In P. Celiński (Ed.), Mindware: Technologie dialogu (pp. 133). Lublin College of Enterprise and Administration.
Kristensen, M., Kyng, M., Christensen, E. F. & Kramp, G. (2007). Wireless technology for ABC Assessment. Poster session presented at The Fourth Mediterranean Emergency Medicine Congress. MEMC IV, Sorrento, Italy.
Klokmose, C. N., Korn, M. & Blunck, H. (2014). WiFi proximity detection in mobile web applications. In EICS 2014 - Proceedings of the 2014 ACM SIGCHI Symposium on Engineering Interactive Computing Systems (pp. 123-128). Association for Computing Machinery. https://doi.org/10.1145/2607023.2610281
Frich Pedersen, J., Biskjaer, M. M. & Dalsgaard, P. (2018). Why HCI and Creativity Research Must Collaborate to Develop New Creativity Support Tools. In Proceedings of American Psychological Association’s conference on Technology, Mind & Society Article 10 Association for Computing Machinery. https://doi.org/10.1145/3183654.3183678
Møller, N. H., Bossen, C., Pine, K. H., Rask Nielsen, T. & Neff, G. (2020). Who does the work of data? interactions, 27(3). https://doi.org/10.1145/3386389
Mu, Q., Borowski, M., Grønbæk, J. E., Bødker, S. & Hoggan, E. (2024). Whispering Through Walls: Towards Inclusive Backchannel Communication in Hybrid Meetings. In CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems Article 1032 Association for Computing Machinery. https://doi.org/10.1145/3613904.3642419
Mathiasen, N. R., Bødker, S. & Petersen, M. G. (2011). While working around security. Paper presented at 3rd International Conference on Human Computer Interaction. HCI 2011, Bangalore, India.
Zagermann, J., Pfeil, U., Rädle, R., Jetter, H.-C., Klokmose, C. N. & Reiterer, H. (2016). When Tablets meet Tabletops: The Effect of Tabletop Size on Around-the-Table Collaboration with Personal Tablets. In CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 5470-5481). Association for Computing Machinery. https://doi.org/10.1145/2858036.2858224
Bødker, S. (2006). When second wave HCI meets third wave challenges. In Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles NordiCHI '06 (pp. 1-8). Association for Computing Machinery.
Frau, V., Smith, E. C., Møller, L. K., Leiva, G. & Eriksson, E. (2026). When Augmentations Compete with Manipulatives: Exploring Augmented Reality in Early Mathematics Activities. In IDC 2026 - Proceedings the 25th Annual ACM Interaction Design and Children Conference (pp. 1186-1191). Association for Computing Machinery. https://doi.org/10.1145/3773077.3812132
Hornbæk, K., Oulasvirta, A., Reeves, S. & Bødker, S. (2015). What to Study in HCI? In B. Begole & J. Kim (Eds.), Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2385-2388). Association for Computing Machinery. https://doi.org/10.1145/2702613.2702648
Bødker, S., Lewkowicz, M. & Boden, A. (2020). What's in a word? Platforms Supporting the Platform Economy. In NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society Article 87 Association for Computing Machinery. https://doi.org/10.1145/3419249.3420167
Bødker, S., Korsgaard, H. & Lyle, P. (2021). What's in a Pattern: A Vocabulary to Articulate Group Routines and Practices. In F. Cech & S. Farnham (Eds.), C&T '21: Proceedings of the 10th International Conference on Communities & Technologies - Wicked Problems in the Age of Tech (pp. 179-190). Association for Computing Machinery. https://doi.org/10.1145/3461564.3461570
Lyle, P., Korsgaard, H. & Bødker, S. (2020). What's in an Ecology? A Review of Artifact, Communicative, Device and Information Ecologies. In NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (pp. 1-14). Article 88 Association for Computing Machinery. https://doi.org/10.1145/3419249.3420185
Soon, W. & Cox, G. (2021). What Is an Image? The Nordic Journal of Aesthetics, 30(61-62), 196-201. https://tidsskrift.dk/nja/article/view/127898
Cox, G. (2015). What Does Live Coding Know? In A. McLean, T. Magnusson, K. Ng, S. Knotts & J. Armitage (Eds.), Proceedings of the First International Conference on Live Coding University of Leeds.