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Klokmose, C. N., Remy, C., Kristensen, J. B., Bagge, R., Beaudouin-Lafon, M. & Mackay, W. E. (2019). Videostrates: Collaborative, Distributed and Programmable Video Manipulation. In Proceedings of the 32nd annual ACM symposium on User interface software and technology (pp. 233–247). Association for Computing Machinery.
Burattin, A., Miksch, S., Sadiq, S., Schulz, H.-J. & Vrotsou, K. (2026). VESPA: Visual Event-Stream Progressive Analytics. 549-556. Paper presented at 2nd Visual Process Analytics Workshop (VIPRA'25), Seville, Spain. https://doi.org/10.1007/978-3-032-13426-4_40
Bærentsen, K. B., Kvorning, J. & Skov, L. (1989). Verbal Reports on Control Actions in Power Plants. In M. Lind & E. Hollnagel (Eds.), Proceedings of the Eight European Annual Conference on Human Decision Making and Manual Control (pp. 292-314). Technical University of Denmark.
Borowski, M., Murray, L., Bagge, R., Kristensen, J. B., Satyanarayan, A. & Klokmose, C. N. (2022). Varv: Reprogrammable Interactive Software as a Declarative Data Structure. In CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems Article 492 Association for Computing Machinery. https://doi.org/10.1145/3491102.3502064
Danholt, P. (2022). Vaporshops?. Abstract from DASTS 2022, Aarhus, Denmark.
Leong, T. W. & Iversen, O. S. (2015). Values-led Participatory Design as a pursuit of meaningful alternatives. In B. Ploderer, M. Carter, M. Gibbs, W. Smith & F. Vetere (Eds.), OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (pp. 314-323). Association for Computing Machinery. https://doi.org/10.1145/2838739.2838784
Iversen, O. S., Halskov, K. & Leong, T. W. (2012). Values-Led Participatory Design. CoDesign: International Journal of CoCreation in Design and the Arts, 8(2-3), 87-103. http://www.tandfonline.com/doi/abs/10.1080/15710882.2012.672575
Hendry, D. G., Eriksson, E., Fernando, A. T. J., Shklovski, I., Cawthorne, D. & Yoo, D. (2020). Value Sensitive Design Education: State of the Art and Prospects for the Future. Abstract from Conference on the Ethical and Social Impacts of ICT ‐ Ethicomp 2020, Rioja, Spain. https://dialnet.unirioja.es/servlet/articulo?codigo=7448309
Petersen, M. G. & Rasmussen, M. K. (2011). Value representations: a value based dialogue tool. In making Design Matter! : Proceedings Nordes '11 : the Nordic 4th Nordic Design Research Conference (pp. 284-287). School of Art & Design, Aalto University . http://ocs.sfu.ca/nordes/index.php/nordes/2011/paper/view/445
Kjærsgaard, M. G. & Smith, R. C. (2014). Valuable Connections: Design Anthropology and Co-Creation in Digital Innovation. In Ethnographic Praxis in Industry Conference Proceedings (Vol. 2014, pp. 267-281). American Anthropological Association. https://doi.org/10.1111/1559-8918.01032
Dove, G., Halskov, K., Forlizzi, J. & Zimmerman, J. (2017). UX Design Innovation: Challenges for Working with Machine Learning as a Design Material. In G. Mark & S. Fussell (Eds.), CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (pp. 278-288). Association for Computing Machinery. https://doi.org/10.1145/3025453.3025739
Gamboa, M., Larsen-Ledet, I., Marttila, S., Sandelin, E., Bardzell, S., Koefoed Hansen, L., Seravalli, A. & Ehn, P. (2026). Utopian Epistles on Dissent, Disagreement, and Disillusionment. In D. Fassi, A. Meroni, L. Galluzzo, D. Selloni, D. de Sainz, N. B. Torretta, E. Bertolotti, M. Corubolo, A. De Rosa, P.-A. Hillgren, R. Mahamuni, B. O. Serpa, F. Piredda, V. Tassinari, J. S. Baek & T. Franqueira (Eds.), PDC 2026 - Proceedings of the 19th Participatory Design Conference 2026, Vol. 3: Workshops, Situated Actions, and PDC Places (pp. 97-100). Association for Computing Machinery. https://doi.org/10.1145/3789493.3797320
Bødker, S. (1985). UTOPIA and the Design of User Interfaces. In Precedings of the Working Conference on Development and Use of Computer-based Systems and Tools (pp. 109-124). Department of Computer Science, Aarhus University.
Arhippainen, L. & Pakanen, M. A. (2013). Utilizing Self-Expression Template Method in User Interface Design - Three Design Cases. In AcademicMindTrek '13 Proceedings of International Conference on Making Sense of Converging Media (pp. 80-86). ACM Press New York, NY, USA. https://doi.org/10.1145/2523429.2523477
Eriksson, E., Baykal, G. E., Björk, S. & Torgersson, O. (2019). Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game. In Proceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019 (pp. 15-25). Association for Computing Machinery. https://doi.org/10.1145/3311927.3323155
Baykal, GÖ. E., Eriksson, E., BjÖrk, S. & Torgersson, O. (2019). Using gameplay design patterns to support children's collaborative interactions for learning. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems Article LBW0168 Association for Computing Machinery. https://doi.org/10.1145/3290607.3312889
Andersen, M. S., Kjærgaard, M. B. & Grønbæk, K. (2012). Using Extracted Behavioral Features to Improve Privacy for Shared Route Tracks. In A. U. Schmidt, G. Russello, I. Krontiris & S. Lian (Eds.), Security and Privacy in Mobile Information and Communication Systems : 4th International Conference, MobiSec 2012, Frankfurt am Main, Germany, June 25-26, 2012, Revised Selected Papers (pp. 107-118). Springer. https://doi.org/10.1007/978-3-642-33392-7_12
Grønbæk, K., Bang, T. & Hansen, P. S. (2002). Using a Metro Map Metaphor for organizing Web-based learning resources. In P. Barker & S. Rebelsky (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2002 (pp. 647-652). Association for the Advancement of Computing in Education.
Bødker, S. & Grønbæk, K. (1995). Users and Designers in Mutual Activity - an analysis of cooperative activities in systems design. In Y. Engeström & D. Middleton (Eds.), Cognition and communication at work (pp. 130-158). Cambridge University Press.
Kyng, M. (1998). Users and Computers: A contextual approach to design of computer artifact. Scandinavian Journal of Information Systems, 10(1-2), 7-44.
Pakanen, M. A., Lappalainen, T., Colley, A. & Häkkilä, J. (2016). User perspective for interactive handbag design. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, MobileHCI 2016 (pp. 1155-1158). Association for Computing Machinery. https://doi.org/10.1145/2957265.2965020
Bossen, C., Dindler, C. & Iversen, O. S. (2010). User gains and PD aims: Assessment from a participatory design project. In Proceedings of the 11th Biennial Conference on Participatory Design: Participation: the challenge (pp. 141-150). Association for Computing Machinery. https://doi.org/10.1145/1900441.1900461
Pakanen, M. A. & Arhippainen, L. (2014). User Experiences with Web-Based 3D Virtual Travel Destination Marketing Portals – The Need for Visual Indication of Interactive 3D Elements. In Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design (pp. 430-439). ACM Press New York, NY, USA. https://doi.org/10.1145/2686612.2686680
Hickey, S., Arhippainen, L., H. Vathus-Anttila, J. & Pakanen, M. A. (2013). User Experience Study of Concurrent Virtual Environments with 2D Tab and 3D Portal UIs. In 2013 International Conference on Engineering, Technology and Innovation (ICE) & IEEE International Technology Management Conference https://doi.org/10.1109/ITMC.2013.7352662
Arhippainen, L., Hickey, S., Pakanen, M. A. & Karhu, A. (2013). User Experiences of Service Applications on Two Similar 3D UIs with Different 3D Space Contexts. In Proceedings of International Conference on Making Sense of Converging Media (pp. 95-98). ACM Press New York, NY, USA. https://doi.org/10.1145/2523429.2523451
Arhippainen, L., Pakanen, M. A., Hickey, S. & Mattila, P. (2011). User experiences of 3D virtual learning environment. In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (pp. 222-227). ACM Press New York, NY, USA. https://doi.org/10.1145/2181037.2181075
Iversen, O. S. & Buur, J. (2003). User Centred Design through the Keyhole: Video Design Case. In  Proceedings of IFIP TC 13 International Conference on Human-Computer Interaction (pp. 431-438). IOS Press.
Dalsgaard, P., Dindler, C., Stuedahl, D. & Smørdal, O. (2009). Use of blogs for studying users' engagement with mobile telephones in museum environment. In Proceedings of the 2007 Tenth European Conference on Computer-Supported Cooperative Work (Vol. Limerick, Irland). Springer Science+Business Media.
Bødker, S. (2011). Use is everywhere and changing: Analysis and design with the Human-Artifact Model. In Proceedings of the 29th Annual European Conference on Cognitive Ergonomics (pp. 3-10). Association for Computing Machinery. https://doi.org/10.1145/2074712.2074714
Bertelsen, O. W., Eskildsen, T. & Sperschneider, W. (2002). Use in the oven - product development in HCI research. In E. Frøkjær & K. Hornbæk (Eds.), Proceedings of the Second Danish Human-Computer Interaction Research Symposium (pp. 13-14). University of Copenhagen.
Bødker, S. & Petersen, M. G. (1998). Usability work: From snapshot to development of use. Paper presented at ISCRAT 1998, Århus, Denmark.
Bødker, S. & Sundblad, Y. (2008). Usability and Interaction Design - New Challenges for the Scandinavian Tradition. Behaviour and Information Technology, 27(4), 293-300.
Hansen, F. A. & Grønbæk, K. (2011). UrbanWeb: a Platform for Mobile, Context-aware Web Services. In S. Ahson & M. Ilyas (Eds.), Mobile Web 2.0: Developing and Delivering Services to Mobile Devices (pp. 137-162). CRC Press/Taylor. http://www.taylorandfrancis.com/books/details/9781439800829/
Hansen, F. A. & Grønbæk, K. (2010). Urbanweb: A platform for mobile, context-aware web services. In Mobile Web 2.0: Developing and Delivering Services to Mobile Devices (pp. 137-162). CRC Press. https://doi.org/10.1201/b10445
Breinbjerg, M. (2012). Urban Sound Interfaces: Poetic Approaches to Media Architecture. In MAB '12 Proceedings of the 4th Media Architecture Biennale Conference: Participation (pp. 43-46). Association for Computing Machinery. https://doi.org/10.1145/2421076.2421083
Strandby, M. W., Szatkowski, M. K., Petersen, J. L., Storebjerg, A., Dindler, C. & Ryan, T. (2016). Urban FIFA: Augmenting Social Sports with Video Game Elements. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016 Article 85 Association for Computing Machinery. https://doi.org/10.1145/2971485.2996473
Brynskov, M., Dalsgaard, P. & Halskov, K. (2012). Urbane Interfaces. In M. Brynskov, K. Halskov & L. Kabel (Eds.), Byens Digitale Liv - Digital Urban Living (pp. 52). Ajour.
Bødker, S., Lyle, P. & Saad-Sulonen, J. (2017). Untangling the Mess of Technological Artifacts: Investigating Community Artifact Ecologies. In C and T 2017 - 8th International Conference on Communities and Technologies, Conference Proceedings (pp. 246-255). Association for Computing Machinery. https://doi.org/10.1145/3083671.3083675