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Publications

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Bossen, C., Jensen, L. G. & Udsen, F. W. (2014). Boundary-Object Trimming: On the Invisibility of Medical Secretaries’ Care of Records in Healthcare Infrastructures. Computer Supported Cooperative Work (CSCW): The Journal of Collaborative Computing and Work Practices, 23(1), 75-110. https://doi.org/10.1007/s10606-013-9195-5
Klokmose, C. N., Kristensen, J. B., Bagge, R. & Halskov, K. (2014). BullsEye: High-Precision Fiducial Tracking for Table-based Tangible Interaction. In R. Dachselt, N. Graham, K. Hornbæk & M. Nacenta (Eds.), Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, ITS '14 (pp. 269-278 ). Association for Computing Machinery. https://doi.org/10.1145/2669485.2669503
Grönvall, E., Kinch, S., Petersen, M. G. & Rasmussen, M. K. (2014). Causing Commotion with a Shape-changing Bench: Experiencing Shape-Changing Interfaces in Use. In M. Jones, P. Palanque, A. Schmidt & T. Grossman (Eds.), CHI'14, SIGCHIConference on Human Factors in Computing Systems : Proceedings (pp. 2559-2568). Association for Computing Machinery. https://doi.org/10.1145/2556288.2557360
Read, J., Hourcade, J. P., Markopoulos, P. & Iversen, O. S. (2014). Child Computer Interaction SIG: Towards Sustainable Thinking and Being. Abstract from Human Factors in Computing Systems, Toronto, Canada. https://doi.org/10.1145/2559206.2559214
Hansen, N. B., Nørgård, R. T. & Halskov, K. (2014). Crafting code at the demo-scene. In R. Wakkary & S. Harrison (Eds.), Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS (pp. 35-38). Association for Computing Machinery. https://doi.org/10.1145/2598510.2598526
Cox, G. (2014). Cultural-Epistemological Aspects of Live Coding. In A. Blackwell, A. McLean, J. Nobel & J. Rohrhuber (Eds.), Collaboration and learning through live coding
Smith, R. C. & Gislev Kjærsgaard, M. (2014). Design Anthropology in Participatory Design: From Ethnography to Anthropological Critique? In PDC '14 - Proceedings of the 13th Participatory Design Conference (Vol. 2, pp. 217-218). Association for Computing Machinery. https://doi.org/10.1145/2662155.2662209
Fritsch, J. & Iversen, O. S. (2014). Designing for experience: Scaffolding a design ecology. In B. T. Knudsen, D. R. Christensen & P. Blenker (Eds.), Enterprising Initiatives in the Experience Economy: Transforming Social Worlds (pp. 226-244). Routledge.
Verdezoto, N., Nunes, F., Grönvall, E., Fitzpatrick, G., Storni, C. & Kyng, M. (2014). Designing self-care for everyday life. In V. Roto & J. Häkkilä (Eds.), NordiCHI '14, Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (pp. 821-824 ). Association for Computing Machinery. https://doi.org/10.1145/2639189.2654837
Jensen, M. M., Rasmussen, M. K. & Grønbæk, K. (2014). Design sensitivities for interactive sport-training games. In R. Wakkary & S. Harrison (Eds.), Proceedings of the 2014 Conference on Designing Interactive Systems, DIS '14 (pp. 685-694). Association for Computing Machinery. https://doi.org/10.1145/2598510.2598560
Breinbjerg, M. & Sandvik, K. (2014). Digital Musik. In Medie- og kommunikationsleksikon (3 ed.).
Wüstenberg, M., Blunck, H., Grønbæk, K. & Kjærgaard, M. B. (2014). Distinguishing Electric Vehicles from Fossil-Fueled Vehicles with Mobile Sensing. In M. Gabor & R. Zhang (Eds.), 15th IEEE International Conference on Mobile Data Management (MDM): Proceedings (pp. 211 - 220 (vol.1)). IEEE. https://doi.org/10.1109/MDM.2014.32
Breinbjerg, M., Fritsch, J. & Bertelsen, O. W. (2014). Ekkomaten: Critical Engagement through Auditory Participation. Paper presented at Urban Soundscapes & Critical Citizenship, Limerick, Ireland.
Dalsgaard, P., Halskov, K. & Basballe, D. A. (2014). Emergent Boundary Objects and Boundary Zones in Collaborative Design Research Projects. In Proceedings of DIS (Designing Interactive Systems) 2014 (pp. 745-754). Association for Computing Machinery. https://doi.org/10.1145/2598510.2600878
Kinch, S., Grönvall, E., Petersen, M. G. & Rasmussen, M. K. (2014). Encounters on a Shape-changing Bench: Exploring atmospheres and social behaviour in situ. In A. Butz & S. Greenberg (Eds.), Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction, TEI '14 (pp. 233-240 ). Association for Computing Machinery. https://doi.org/10.1145/2540930.2540947
Dalsgaard, P. & Halskov, K. (2014). Environments for Creative Interaction Design Processes. In DIS Companion '14 : Proceedings of the 2014 companion publication on Designing interactive systems (pp. 211-214). Association for Computing Machinery. https://doi.org/10.1145/2598784.2598801
Prentow, T. S., Blunck, H., Grønbæk, K. & Kjærgaard, M. B. (2014). Estimating Common Pedestrian Routes through Indoor Path Networks using Position Traces. In M. Gaber & R. Zhang (Eds.), 15th IEEE International Conference on Mobile Data Management: Proceedings (pp. 43-48 (vol.1)). IEEE Press. https://doi.org/10.1109/MDM.2014.11
Bossen, C., Dindler, C., Garde, J. & Pipek, V. (2014). Evaluation, sustainability and long-term effects of participatory design projects. In Proceedings of the 13th Participatory Design Conference: Short Papers, Industry Cases, Workshop Descriptions, Doctoral Consortium papers, and Keynote abstracts, PDC '14 - Volume 2 (pp. 219-220 ). Association for Computing Machinery. https://doi.org/10.1145/2662155.2662210
Bossen, C. & Ballegaard, S. A. (2014). Fjernt og tæt på: Telemedicinens forskellige facetter. Tidsskrift for Forskning i Sygdom og Samfund, (21), 5-13.
Manikas, K., Hansen, K. M. & Kyng, M. (2014). Governance mechanisms for healthcare apps. In U. Zdun (Ed.), Proceedings of the 2014 European Conference on Software Architecture Workshops, ECSAW '14 Article 10 Association for Computing Machinery. https://doi.org/10.1145/2642803.2642813
Stisen, A., Blunck, H., Kjærgaard, M. B. & Grønbæk, K. (2014). Handheld Versus Wearable Interaction Design for Professionals - A Case Study of Hospital Service Work. In T. Leong (Ed.), Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design , OzCHI '14 (pp. 260-269). Association for Computing Machinery. https://doi.org/10.1145/2686612.2686651
Bossen, C. & Jensen, L. G. (2014). How Physicians ‘Achieve Overview’: A Case-based Study in a Hospital Ward. In Proceedings of the 2014 Conference on CSCW (pp. 257-268). Association for Computing Machinery. https://doi.org/10.1145/2531602.2531620
Bossen, C., Ehn, P., Karasti, H., Di Salvo, C., Clement, A., Pipek, V. & Dittrich, Y. (2014). Infrastructuring, collaboration and evolving socio-material practices of changing our world. In Proceedings of the 18th International Software Product Line Conference: Companion Volume for Workshops, Demonstrations and Tools (pp. 221-222). Association for Computing Machinery. https://doi.org/10.1145/2662155.2662211
Frauenberger, C., Good, J., Fitzpatrick, G. & Iversen, O. S. (2014). In pursuit of rigour & accountability in participatory design. International Journal of Human-Computer Studies. https://doi.org/10.1016/j.ijhcs.2014.09.004
Breinbjerg, M., Fritsch, J. & Bertelsen, O. W. (2014). In through the Archive: Echoes from a local community. Paper presented at International Conference of the European Sound Studies Association, Copenhagen, Denmark. http://essa2014.ku.dk/programme/ESSA2_program_book.pdf
Hansen, N. B. & Halskov, K. (2014). Material Interactions with Tangible Tabletops: A Pragmatist Perspective. In NordiCHI '14: Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (pp. 441-450). Association for Computing Machinery. https://doi.org/10.1145/2639189.2639200
Andersen, C. U. (2014). Monopoly and The Logic of Sensation in Spacewar! In O. Goriunova (Ed.), Fun and Software. Exploring pleasure, paradox and pain in computing Bloomsbury Academic.
Cox, G. & McLean, A. (2014). Not Just for Fun. In O. Goriunova (Ed.), Fun and Software: Exploring Pleasure, Pain and Paradox in Computing (pp. 157-173). Bloomsbury Academic.
Albrechtslund, A. & Lauritsen, P. (2014). Overvågningsteknologier. In L. Huniche & F. Olesen (Eds.), Teknologi i sundhedspraksis (pp. 201-214). Munksgaard .
Cox, G. (2014). Paradoxical Values of Running Code / Paradoksalne wartosci kodu. In P. Krajewski & V. Kutlubasis-Krajewska (Eds.), Pioneering Values: 15th Media Art Biennale WRO 2013 (pp. 41-46, 108-113). WRO Foundation for Media Art. http://www.wrocenter.pl/en/biennale-wro/wro-2013-pioneering-values/