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Publications

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Bossen, C., Ehn, P., Karasti, H., Di Salvo, C., Clement, A., Pipek, V. & Dittrich, Y. (2014). Infrastructuring, collaboration and evolving socio-material practices of changing our world. In Proceedings of the 18th International Software Product Line Conference: Companion Volume for Workshops, Demonstrations and Tools (pp. 221-222). Association for Computing Machinery. https://doi.org/10.1145/2662155.2662211
Frauenberger, C., Good, J., Fitzpatrick, G. & Iversen, O. S. (2014). In pursuit of rigour & accountability in participatory design. International Journal of Human Computer Studies. https://doi.org/10.1016/j.ijhcs.2014.09.004
Breinbjerg, M., Fritsch, J. & Bertelsen, O. W. (2014). In through the Archive: Echoes from a local community. Paper presented at International Conference of the European Sound Studies Association, Copenhagen, Denmark. http://essa2014.ku.dk/programme/ESSA2_program_book.pdf
Hansen, N. B. & Halskov, K. (2014). Material Interactions with Tangible Tabletops: A Pragmatist Perspective. In NordiCHI '14: Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (pp. 441-450). Association for Computing Machinery. https://doi.org/10.1145/2639189.2639200
Andersen, C. U. (2014). Monopoly and The Logic of Sensation in Spacewar! In O. Goriunova (Ed.), Fun and Software. Exploring pleasure, paradox and pain in computing Bloomsbury Academic.
Cox, G. & McLean, A. (2014). Not Just for Fun. In O. Goriunova (Ed.), Fun and Software: Exploring Pleasure, Pain and Paradox in Computing (pp. 157-173). Bloomsbury Academic.
Albrechtslund, A. & Lauritsen, P. (2014). Overvågningsteknologier. In L. Huniche & F. Olesen (Eds.), Teknologi i sundhedspraksis (pp. 201-214). Munksgaard .
Cox, G. (2014). Paradoxical Values of Running Code / Paradoksalne wartosci kodu. In P. Krajewski & V. Kutlubasis-Krajewska (Eds.), Pioneering Values: 15th Media Art Biennale WRO 2013 (pp. 41-46, 108-113). WRO Foundation for Media Art. http://www.wrocenter.pl/en/biennale-wro/wro-2013-pioneering-values/
Bødker, S., Klokmose, C. N., Korn, M. & Polli, A. M. (2014). Participatory IT in semi-public spaces. In V. Roto, J. Häkkilä, K. Väänänen-Vainio-Mattila & O. Juhlin (Eds.), Proceedings of the 8th Nordic Conference on Human-Computer Interaction, NordiCHI '14: Fun, Fast, Foundational (pp. 765-774). Association for Computing Machinery. https://doi.org/10.1145/2639189.2639212
Iversen, O. S., Winschiers-Theophilus, H. W.-T., D'Andrea, VI., Clement, A., Botero, A. & Bødker, K. (Eds.) (2014). PDC 2014 Reflecting connectedness Proceedings of the 13th Participatory Design Conference: Volume 1: Research Papers. Association for Computing Machinery.
Iversen, O. S., D'Andrea, VI., Winschiers-Theophilus, H., Teli, M. & Bossen, C. (Eds.) (2014). PDC 2014 Reflecting connectedness Proceedings of the 13th Participatory Design Conference: Volume 2: Short papers and workshops. Association for Computing Machinery.
Andersen, C. U. & Cox, G. (2014). Post-Digital Research. A Peer-Reviewed Journal About, 3(1).
Andersen, C. U. & Cox, G. (Eds.) (2014). Post Digital Research, Peer-reviewed Newspaper. Peer-reviewed Newspaper Vol. 3 No. 1
Dalsgaard, P. (2014). Pragmatism and Design Thinking. International Journal of Design, 8(1).
Iversen, O. S., Dindler, C., Markopoulos, P., Garzotto, F., Frauenberger, C. & Zeising, A. (Eds.) (2014). Proceedings of the 2014 Conference on Interaction Design and Children. Association for Computing Machinery. http://www.idc2014.org
Brynskov, M., Dalsgaard, P. & Fatah, A. (Eds.) (2014). Proceedings of the 2014 Media Architecture Biennale. Association for Computing Machinery.
Dindler, C. & Iversen, O. S. (2014). Relational Expertise in Participatory Design. In PDC '14 : Proceedings of the 13th Participatory Design Conference: Research Papers (Vol. vol.1, pp. 41-50). Association for Computing Machinery. https://doi.org/10.1145/2661435.2661452
Pakanen, M. A., Colley, A., Häkkilä, J., Kildal, J. & Lantz, V. (2014). Squeezy bracelet: designing a wearable communication device for tactile interaction. In NordiCHI '14 Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (pp. 305-314) https://doi.org/10.1145/2639189.2639238
Danholt, P. (2014). Styrings- og ledelsesteknologi i sundhedsvæsenet. In L. Huniche & F. Olesen (Eds.), Teknologi i sundhedspraksis (pp. 129-151). Munksgaard .
Bertelsen, O. W. (2014). Suffering Beyond Negotiation: Towards a Biographic Perspective on Cooperative Design for Therapy. In C. Rossitto, L. Ciolfi, D. Martin & B. C. (Eds.), COOP 2014 - Proceedings of the 11th International Conference on the Design of Cooperative Systems, 27-30 May 2014, Nice (France) Springer. http://www.springer.com/computer/hci/book/978-3-319-06497-0
Iversen, O. S. & Dindler, C. (2014). Sustaining Participatory Design Initiatives. CoDesign: International Journal of CoCreation in Design and the Arts, 10(3-4), 153-170. https://doi.org/10.1080/15710882.2014.963124
Halskov, K. & Dalsgaard, P. (2014). Tangible 3D Tabletops as Deformable Interfaces. Paper presented at Advances in Computer Entertainment, Funchal, Portugal.
Andersen, L. B., Mathiasen, S. H. & Lauritsen, P. (2014). Teledialogue: Helping social workers establish relevance in diverse data. Poster session presented at Big Data - Big Impacts, Aarhus, Denmark. http://www.conferences.au.dk/bigdata2014/
Eriksson, E. & Torgersson, O. (2014). Towards a constructively aligned approach to teaching interaction design & children. In IDC 2014 - Proceedings of the 2014 Conference on Interaction Design and Children (pp. 333-336). Association for Computing Machinery. https://doi.org/10.1145/2593968.2610485
Calefato, C., Cattani, L., Charlton, J. L., Cook, S., Eriksson, E., Ferrarini, C., Gosling, E., Nicolle, C. & Torgersson, O. (2014). Training designers for vulnerable generations: A quest for a more inclusive design. Interaction Design and Architecture(s), 21(1), 25-36.
Williamson, J., Hansen, L. K., Jacucci, G., Light, A. & Reeves, S. (2014). Understanding performative interactions in public settings: Editorial. Personal and Ubiquitous Computing, 18(7), 1545-1549. https://doi.org/10.1007/s00779-014-0819-7
Iversen, O. S., Dindler, C. & Hansen, E. (2014). Understanding Teenagers' motivation in Participatory Design. International Journal of Child - Computer Interaction, 1(Issue 3-4), 82 -87. https://doi.org/10.1016/j.ijcci.2014.02.002
Fitton, D., Iversen, O. S., Bell, B., Read, J., Little, L. & Horton, M. (2014). Understanding Teen UX: Building a Bridge to the Future. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems Association for Computing Machinery. https://doi.org/10.1145/2559206.2559232
Pakanen, M. A. & Arhippainen, L. (2014). User Experiences with Web-Based 3D Virtual Travel Destination Marketing Portals – The Need for Visual Indication of Interactive 3D Elements. In Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design (pp. 430-439). ACM Press New York, NY, USA. https://doi.org/10.1145/2686612.2686680