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Tomlein, M. & Grønbæk, K. (2017). A Visual Programming Approach Based on Domain Ontologies for Configuring Industrial IoT Installations. In Proceedings of the 7th International Conference on the Internet of Things, IoT 2017 Article 9 Association for Computing Machinery. https://doi.org/10.1145/3131542.3131552
Onarheim, B. & Biskjaer, M. M. (Accepted/In press). Balancing constraints and the Sweet Spot as Coming Topics for Creativity Research. In L. J. Ball (Ed.), Creativity in Design: Understanding, Capturing, Supporting
Lee, B., Deng, Q., Hoggan, E. & Oulasvirta, A. (2017). Boxer: a multimodal collision technique for virtual objects. In E. Lank & A. Vinciarelli (Eds.), ICMI 2017 - Proceedings of the 19th ACM International Conference on Multimodal Interaction (pp. 252-260). Association for Computing Machinery. https://doi.org/10.1145/3136755.3136761
Sonne, T., Merritt, T. R., Marshall, P., Lomholt, J. J., Müller, J. & Grønbæk, K. (2017). Calming Children When Drawing Blood Using Breath-based Biofeedback. In DIS 2017 - Proceedings of the 2017 Conference on Designing Interactive Systems (pp. 725-737). Association for Computing Machinery. https://doi.org/10.1145/3064663.3064742
Ceneda, D., Gschwandtner, T., May, T., Miksch, S., Schulz, H.-J., Streit, M. & Tominski, C. (2017). Characterizing Guidance in Visual Analytics. IEEE Transactions on Visualization and Computer Graphics, 23(1), 111-120. https://doi.org/10.1109/TVCG.2016.2598468
Iversen, O. S., Smith, R. C. & Dindler, C. (2017). Child as Protagonist: Expanding the Role of Children in Participatory Design. In P. Blikstein & D. Abrahamson (Eds.), IDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children: Proceedings of the 2017 Conference on Interaction Design and Children (pp. 27-37). Association for Computing Machinery. https://doi.org/10.1145/3078072.3079725
Hourcade, J. P., Zeising, A., Iversen, O. S., Parés, N., Eisenberg, M., Quintana, C. & Skov, M. (2017). Child-Computer Interaction SIG: Ethics and Values. In CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (pp. 1334-1337). Association for Computing Machinery. https://doi.org/10.1145/3027063.3049286
Andersen, L. B., Bøge, A. R. & Lauritsen, P. (2017). Child governance through circulating of data. Abstract from Third Nordic Science and Technology Studies Conference, Gothenburg, Sweden.
Alavesa, P., Pakanen, M. A., Voroshilov, A., Kukka, A., Samodelkin, A., Ojala, T. & Pouke, M. (2017). City Knights: Spatial Realism of a Virtual Game Scene and Memorability while Playing a Pervasive Role Playing Game. In 9th International Conference on Virtual Worlds and Games for Serious Applications. VS-Games’17 (pp. 71-78). IEEE.
Rädle, R., Nouwens, M., Antonsen, K., Eagan, J. R. & Klokmose, C. N. (2017). Codestrates: Literate Computing with Webstrates. In UIST '17 : Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (pp. 715-725). Association for Computing Machinery.
Petersen, M. G., Rasmussen, M. K. & Krogh, P. G. (2017). Collective Interaction: A Designerly Visual Analysis of Seven Research Prototypes. In Proceedings of the 29th Australian Computer-Human Interaction Conference: Human-Nature, OzCHI 2017 (pp. 68-76). Association for Computing Machinery. https://doi.org/10.1145/3152771.3152779
Bødker, S. & Lyle, P. (2017). Community end-user development: Patterns, platforms, possibilities and problems. In K. J.V. , S. I.A.C., D. A. A., P. A. & B. A. (Eds.), IS-EUD 2017 6th international symposium on end-user (pp. 76-81). Technische Universiteit Eindhoven. https://pure.tue.nl/ws/files/69763287/IS_EUD2017_extended_abstracts.pdf#page=77
Bærentsen, K. B. (2017). Complexity of brain processes during meditation. In Book of abstracts. 7th International Nonlinear Science Confererence 2017 (pp. 18). Society for Chaos Theory in Psychology and Life Sciences.
Garza-Villarreal, E. A., Møller, C., Højlund, A., Bærentsen, K. B., Hansen, N. C., Skewes, J., Chakravarty, M., Devenyi, G. A. & Vuust, P. (2017). Conectividad cortical de V1 y giro de Heschl y su relación con la modulación visuo-auditiva en músicos y no-músicos.. Poster session presented at XXXI Reunión Anual de Investigación del Instituto Nacional de Psiquiatría, Mexico City, Mexico, Mexico City, Mexico.
Zhang, Z., Sarcevic, A. & Bossen, C. (2017). Constructing common information spaces across distributed emergency medical teams. In CSCW 2017 - Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (pp. 934-947). Association for Computing Machinery. https://doi.org/10.1145/2998181.2998328
Cox, G. & Lund, J. (2017). Contemporary Conditions are Badly Known. Acoustic Space, 16, 93-100.
Badri, M., Pakanen, M. A., Alavesa, P., Kukka, H. & Ojala, T. (2017). Design, Development, and Evaluation of a Platform for Immersive Street-level Social Media Integration in the 3D Virtual City. In 9th International Conference on Virtual Worlds and Games for Serious Applications. VS-Games’17 (pp. 102-108). Article 8056577 IEEE. https://doi.org/10.1109/VS-GAMES.2017.8056577
Dalsgaard, P. & Halskov, K. (2017). Designing Media Architecture: Methods and Tools. In A. Wiethoff & H. Hussmann (Eds.), Media Architecture: Using Information and Media as Construction Material (pp. 125-146). De Gruyter Mouton.
Hansen, N. B., Dalsgaard, P. & Halskov, K. (2017). Design tools and materials in creative work. In DIS 2017 Companion - Proceedings of the 2017 ACM Conference on Designing Interactive Systems: Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (pp. 376-379). Association for Computing Machinery. https://doi.org/10.1145/3064857.3064869
Rasmussen, M. K., Rasmussen, M. K., Verdezoto, N., Brewer, R. S., Nielsen, L. L. & Bouvin, N. O. (2017). Exploring the Flexibility of Everyday Practices for Shifting Energy Consumption through ClockCast. In Proceedings of the 29th Australian Computer-Human Interaction Conference: Human-Nature, OzCHI 2017 (pp. 396-306). Association for Computing Machinery. https://doi.org/10.1145/3152771.3152803
Merritt, T. R., Nielsen, C. L., Jakobsen, F. L. & Grønbæk, J. E. (2017). GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play: CHI PLAY '17 (pp. 69-81). Association for Computing Machinery. https://doi.org/10.1145/3116595.3116598
Dove, G., Abildgaard, S. J., Biskjær, M. M., Hansen, N. B., Christensen, B. & Halskov, K. (2017). Grouping Notes Through Nodes: The Functions of Post-it Notes in Design Team Cognition . In B. Christensen, L. Ball & K. Halskov (Eds.), Analysing Design Thinking: Studies of Cross-Cultural Co-Creation (pp. 229-248). CRC Press. https://doi.org/10.1201/9781315208169
Balaam, M., Hansen, L. K., D'Ignazio, C., Simpson, E., Almeida, T., Kuznetsov, S., Catt, M. & Søndergaard, M. L. J. (2017). Hacking women's health. In G. Mark & S. Fussell (Eds.), CHI EA 2017 : Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 476-483). Association for Computing Machinery. https://doi.org/10.1145/3027063.3027085
Dalsgaard, P., Inie, N. & Hansen, N. B. (2017). How can computers support, enrich, and transform collaborative creativity. In C&C '17: Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition (pp. 554-560). Association for Computing Machinery. https://doi.org/10.1145/3059454.3059483
Inie, N. & Dalsgaard, P. (2017). How Interaction Designers use Tools to Capture, Manage, and Collaborate on Ideas. In G. Mark & S. Fussell (Eds.), CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (pp. 2668-2675). Association for Computing Machinery. https://doi.org/10.1145/3027063.3053210
Pakanen, M. A., Alavesa, P., Kukka, H., Nuottajärvi, P., Hellberg, Z., Orjala, L.-M., Kupari, N. & Ojala, T. (2017). Hybrid Campus Art: Bridging Two Realities through 3D Art. In MUM 2017 - 16th International Conference on Mobile and Ubiquitous Multimedia, Proceedings (pp. 393-399). Association for Computing Machinery. https://doi.org/10.1145/3152832.3156613
Kukka, H., Pakanen, M. A., Badri, M. & Ojala, T. (2017). Immersive Street-level Social Media in the 3D Virtual City: Anticipated User Experience and Conceptual Development. In CSCW 2017 - Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (pp. 2422-2435). Association for Computing Machinery. https://doi.org/10.1145/2998181.2998341
Smith, R. C., Iversen, O. S. & Veerasawmy, R. (2017). Impediments to digital fabrication in education: A study of teachers' role in digital fabrication. In Information and Technology Literacy: Concepts, Methodologies, Tools, and Applications (Vol. 1-4, pp. 301-319). IGI global. https://doi.org/10.4018/978-1-5225-3417-4.ch017
Barendregt, W., Torgersson, O., Eriksson, E. & Börjesson, P. (2017). Intermediate-Level Knowledge in Child-Computer Interaction: A Call for Action. In P. Blikstein & D. Abrahamson (Eds.), IDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children: Proceedings of the 2017 Conference on Interaction Design and Children (pp. 7-16). Association for Computing Machinery. https://doi.org/10.1145/3078072.3079719
Christensen, B., Ball, L. & Halskov, K. (2017). Introduction: Shared Data in Design Research. In B. Christensen, L. Ball & K. Halskov (Eds.), Analysing Design Thinking: Studies of Cross-Cultural Co-Creation (pp. 1-18). CRC Press. https://doi.org/10.1201/9781315208169
Plank, T., Jetter, H.-C., Rädle, R., Klokmose, C. N., Luger, T. & Reiterer, H. (2017). Is Two Enough?! Studying Benefits, Barriers, and Biases of Multi-Tablet Use for Collaborative Visualization. In CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (pp. 4548-4560). Association for Computing Machinery. https://doi.org/10.1145/3025453.3025537
Alavesa, P., Korhonen, O., Sepponen, J., Martinviita, M., Abdrado, M., Pakanen, M. A., Koskela, T. & Pouke, M. (2017). Janitor Run: Studying the Effect of Realistic Mirror World like Game Scenes on Game Experience. In 2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings (pp. 179-180). Article 8056595 IEEE. https://doi.org/10.1109/VS-GAMES.2017.8056595
Andersen, C. U. & Cox, G. (Eds.) (2017). Machine Research, Peer-reviewed Newspaper. Peer-reviewed Newspaper Vol. 6 No. 1
Divitini, M., Giannakos, M., Mora, S., Papavlasopoulou, S. & Iversen, O. S. (2017). Make2Learn with IoT: Engaging Children into Joyful Design and Making of Interactive Connected Objects. In IDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children: Proceedings of the 2017 Conference on Interaction (pp. 757-760). Association for Computing Machinery. https://doi.org/10.1145/3078072.3081312
Bødker, S. (2017). Meaning and Ubiquitous Technologies. In S. Diniz Junqueira Barbosa & K. Breitman (Eds.), Conversations Around Semiotic Engineering (pp. 13-20). Springer VS. https://doi.org/10.1007/978-3-319-56291-9_3
Dalsgaard, P. (2017). Mixed-Initiative Interfaces for Collaborative Creative Work. In S. Deterding, J. Hook, R. Fiebrink, M. Gillies, J. Gow, G. Smith, K. Compton & M. Akten (Eds.), MICI 2017: Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces (Vol. 1907). CEUR-WS.org. http://ceur-ws.org/Vol-1907/