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Publications

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Lundqvist, C. E., Klinkhammer, D., Halskov, K., Feyer, S. P., Falk Olesen, J., Inie, N., Reiterer, H. & Dalsgaard, P. (2018). Physical, Digital, and Hybrid Setups Supporting Card-Based Collaborative Design Ideation. In NordiCHI 2018: Revisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction (pp. 260-272). Association for Computing Machinery. https://doi.org/10.1145/3240167.3240177
Frich Pedersen, J. & Dalsgaard, P. (2018). Physical Prototyping Toolkits Have Limited Effect on Group Ideation in Design. In E. Dekoninck, A. Wodehouse, C. Snider, G. Georgiev & G. Casciniand (Eds.), ICDC 2018 - 5th International Conference on Design Creativity, Conference Proceedings (pp. 47-53). Design Society. https://www.designsociety.org/publication/40698/PHYSICAL+PROTOTYPING+TOOLKITS+HAVE+LIMITED+EFFECT+ON+GROUP+IDEATION+IN+DESIGN
Jensen, M. M., Thiel, S. K., Hoggan, E. & Bødker, S. (2018). Physical versus Digital Sticky Notes in Collaborative Ideation. Paper presented at 16th European Conference on Computer Supported Cooperative Work, ECSCW 2018, Nancy, France.
Jensen, M. M., Thiel, S. K., Hoggan, E. & Bødker, S. (2018). Physical Versus Digital Sticky Notes in Collaborative Ideation. Computer Supported Cooperative Work (CSCW): The Journal of Collaborative Computing and Work Practices, 27(3-6), 609-645. https://doi.org/10.1007/s10606-018-9325-1, https://doi.org/10.1007/s10606-018-9325-1
Eriksson, E., Torgersson, O. & Melin, A. (2018). Plan&Do: a technology probe supporting children with intellectual disabilities in leisure activities. 663-668. Paper presented at Interaction Design and Children conference, Trondheim, Norway. https://doi.org/10.1145/3202185.3210796
Rädle, R., Jetter, H. C., Fischer, J., Gabriel, I., Klokmose, C. N., Reiterer, H. & Holz, C. (2018). PolarTrack: Optical outside-indevicetracking that exploits displaypolarization. In CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI (Vol. 2018-April). Article 497 Association for Computing Machinery. https://doi.org/10.1145/3173574.3174071
Tyżlik-Carver, M. (2018). Posthuman Curating and Its Biopolitical Executions. The Case of Curating Content. In H. Pritchard, E. Snodgrass & M. Tyzlik-Carver (Eds.), Executing Practices: DATA Browser 6 (pp. 171-190). Open Humanities Press. http://www.data-browser.net/db06.html
Bossen, C., Dindler, C. & Iversen, O. S. (2018). Program Theory for Participatory Design. In Proceedings of the Participatory Design Conference, 2018, Genk Belgium Association for Computing Machinery. https://doi.org/10.1145/3210604.3210638
Jensen, M. M., Rädle, R., Klokmose, C. N. & Bødker, S. (2018). Remediating a design tool: Implications of digitizing sticky notes. In R. Mandryk & M. Hancock (Eds.), CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI (Vol. 2018-April, pp. 1-12). Article 224 Association for Computing Machinery. https://doi.org/10.1145/3173574.3173798
Andersen, C. U. & Cox, G. (Eds.) (2018). Research Values, Peer-reviewed Newspaper. Peer-reviewed Newspaper Vol. 7 No. 1
Dalsgaard, P. (2018). Rethinking Interaction in Creative Work. Paper presented at ACM CHI Conference on Human Factors in Computing Systems, Montreal, Canada.
Bianchini, M., Arquilla, V. & Krogh, P. G. (2018). Service design in open production, distribution and organisation as a discipline facilitating democratic critique? In ServDes2018. Service Design Proof of Concept. Proceedings of ServDes2018 (Vol. 150, pp. 654-665). Article 055 Linköping Universitet. http://www.ep.liu.se/ecp/150/055/ecp18150055.pdf
O'Connor, M., Lytje, M., Larsen, L., Petersen, A. & Bærentsen, K. B. (Eds.) (2018). Sorgens Psykologi - del 1: Teoretiske perspektiver. Dansk Psykologisk Forlag. Psyke & Logos Vol. 39 No. 1 https://tidsskrift.dk/psyke/issue/view/8079
Inie, N., Dow, S. & Dalsgaard, P. (2018). Supporting Reflective Use of Design Idea Archives Using Email. In NordiCHI '18: 10th Nordic Conference on Human-Computer Interaction . New York : Association for Computing Machinery, 2018. (pp. 726-730). Association for Computing Machinery. https://doi.org/10.1145/3240167.3240251
Danholt, P. & Bøge, A. R. (2018). Surveillance as ‘insides’: exploring hand hygiene surveillance practices as enactment. Abstract from Surveillance beyond borders and boundaries, 8th Biennial Surveillance Studies Network Conference, Aarhus University, Aarhus, (Denmark), Aarhus , Denmark.
Hansen, N. B. & Halskov, K. (2018). Teaching Interaction Design by Research Through Design. In Teaching Interaction Design by Research Through Design (pp. 421-431). Association for Computing Machinery. https://doi.org/10.1145/3292147.3292159
Tuhkala, A., Wagner, M.-L., Nielsen, N., Iversen, O. S. & Karkkainen , T. (2018). Technology Comprehension - Scaling Making into a National Discipline. In Proceedings of FabLearn Europe 2018: Conference on Creativity and Making in Education (pp. 72-80). Association for Computing Machinery. https://doi.org/10.1145/3213818.3213828
Nouwens, M. & Klokmose, C. N. (2018). The Application and its consequences for non-standard knowledge work. In Proceedings of the 36th annual ACM conference on Human Factors in Computing Systems (CHI '18) Article 399 Association for Computing Machinery. https://doi.org/10.1145/3173574.3173973
Falk Olesen, J. & Halskov, K. (2018). The Dynamic Design Space During a Game Jam. In Mindtrek '18 : Proceedings of the 22nd International Academic Mindtrek Conference (pp. 30-38). Association for Computing Machinery. https://doi.org/10.1145/3275116.3275132
Dove, G., Lundqvist, C. E. & Halskov, K. (2018). The life cycle of a generative design metaphor. In NordiCHI 2018: Revisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction (pp. 414-425). Association for Computing Machinery. https://doi.org/10.1145/3240167.3240190
Börjesson, P., Barendregt, W., Eriksson, E., Torgersson, O., Arvidsson, L. & Persson, L. (2018). The Merits of Situated Evaluation as an Alternative UX Evaluation Method to understand Appropriation. Interaction Design and Architecture(s) Journal - IxD&A, (37), 78-98. http://www.mifav.uniroma2.it/inevent/events/idea2010/doc/37_4.pdf
Inie, N., Endo, A., Dow, S. & Dalsgaard, P. (2018). The Problem Solver and The Artisan Designer: Strategies for Utilizing Design Idea Archives. In NordiCHI 2018: Revisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction (pp. 397-406). Association for Computing Machinery. https://doi.org/10.1145/3240167.3240215
Carlborg, N., Tyrén, M., Heath, C. & Eriksson, E. (2018). The Scope of Autonomy Model: Development of Teaching Materials for Computational Thinking in Primary School. 37-44. Paper presented at Fablearn Europe 2018, Trondheim, Norway. https://doi.org/10.1145/3213818.3213824
Frich Pedersen, J., Biskjaer, M. M. & Dalsgaard, P. (2018). Twenty Years of Creativity Research in Human-Computer Interaction: Current State and Future Directions. In DIS 2018 - Proceedings of the 2018 Designing Interactive Systems Conference (pp. 1235-1257). Association for Computing Machinery. https://doi.org/10.1145/3196709.3196732
Frankjaer, R. & Dalsgaard, P. (2018). Understanding craft-based inquiry in HCI. In DIS 2018 - Proceedings of the 2018 Designing Interactive Systems Conference (pp. 473-484). Association for Computing Machinery. https://doi.org/10.1145/3196709.3196750
Saad-Sulonen, J., Eriksson, E., Halskov, K., Karasti, H. & Vines, J. (2018). Unfolding participation over time: Temporal lenses in participatory design. CoDesign: International Journal of CoCreation in Design and the Arts, 14(1), 4-16. https://doi.org/10.1080/15710882.2018.1426773
Saad-Sulonen, J., Eriksson, E., Halskov, K., Karasti, H. & Vines, J. (2018). Unfolding participation over time in the design of IT. CoDesign: International Journal of CoCreation in Design and the Arts, 14(1), 1-3. https://doi.org/10.1080/15710882.2018.1426981
Pouke, M., Ylipulli, J., Minyaev, I., Pakanen, M. A., Alavesa, P., Alatalo, T. & Ojala, T. (2018). Virtual Library - Blending Mirror and Fantasy Layers into a VR Interface for a Public Library. In MUM 2018 - 17th International Conference on Mobile and Ubiquitous Multimedia, Proceedings (pp. 227-231). ACM Press New York, NY, USA. https://doi.org/10.1145/3282894.3282927
Soon, W. & Cox, G. (2018). Vocable Code. In G. Cox, H. Drayson, A. Fatehrad, A. Gall & L. Hopes (Eds.), Artistic research will eat itself: Proceedings of the The 9th International Conference on Arctic Research (pp. 251-258). Society for Artistic Research. https://www.researchcatalogue.net/profile/show-exposition?exposition=512748
Loven, L., Pakanen, M. A., Gilman, E. & Pirttikangas, S. (2018). Wellbeing in Smart Environments: Definition, Measurement, Prediction and Control. In UbiComp/ISWC 2018 - Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers (pp. 693-697). Association for Computing Machinery. https://doi.org/10.1145/3267305.3267692
Frich Pedersen, J., Biskjaer, M. M. & Dalsgaard, P. (2018). Why HCI and Creativity Research Must Collaborate to Develop New Creativity Support Tools. In Proceedings of American Psychological Association’s conference on Technology, Mind & Society Article 10 Association for Computing Machinery. https://doi.org/10.1145/3183654.3183678
Alavesa, P., Pakanen, M. A., Kukka, H. & Ojala, T. (2017). Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile Game. In CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 101-113). Association for Computing Machinery. https://doi.org/10.1145/3116595.3116614
Hoggan, E., Hsieh, Y.-T., Myllymaa, K., Lantz, V., Kildal, J., Eiler, J. & Jacucci, G. (2017). An Exploration of Mobile Shape-Changing Textures. In TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction: TEI '17 (pp. 275-282). Association for Computing Machinery. https://doi.org/10.1145/3024969.3024983
Mathisen, A., Krogh Sørensen, S., Stisen, A., Blunck, H. & Grønbæk, K. (2017). A Study on the Impact of Indoor Positioning Performance on Activity Recognition Applications. In 14th EAI International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services, MobiQuitous 2017 (pp. 58-67). Association for Computing Machinery. https://doi.org/10.1145/3144457.3144501
Schulz, H.-J., Nocke, T., Heitzler, M. & Schumann, H. (2017). A Systematic View on Data Descriptors for the Visual Analysis of Tabular Data. Information Visualization, 16(3), 232-256. https://doi.org/10.1177/1473871616667767
Inie, N. & Dalsgaard, P. (2017). A Typology of Design Ideas. In C and C 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition: Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition (pp. 393-406). Association for Computing Machinery. https://doi.org/10.1145/3059454.3059464
Tomlein, M. & Grønbæk, K. (2017). A Visual Programming Approach Based on Domain Ontologies for Configuring Industrial IoT Installations. In Proceedings of the 7th International Conference on the Internet of Things, IoT 2017 Article 9 Association for Computing Machinery. https://doi.org/10.1145/3131542.3131552
Onarheim, B. & Biskjaer, M. M. (Accepted/In press). Balancing constraints and the Sweet Spot as Coming Topics for Creativity Research. In L. J. Ball (Ed.), Creativity in Design: Understanding, Capturing, Supporting