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Publications

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Bødker, S. & Christiansen, E. (2004). Designing for ephemerality and prototypicality. In Proceedings of the 5th Conference on Designing Interactive Systems: processes, practices, methods, and technique (pp. 255 - 260). Association for Computing Machinery. https://doi.org/10.1145/1013115.1013151
Bødker, S. & Nielsen, M. M. (2004). Desktop Computing. Australian Journal of Information Systems, 88-101.
Bødker, S. & Nielsen, M. M. (2004). Desktop Computing. In Proceedings of the 2nd annual OZCHI conference University of Wollongong, Australia. http://www.ozchi.org/proceedings/2004/pdfs/ozchi2004-123.pdf
Grønbæk, K. & Petersen, M. G. (2004). Domestic Hypermedia: Mixed Media in the Home. In Proceedings of the fifteenth ACM conference on Hypertext and hypermedia (pp. 108-109). Association for Computing Machinery. https://doi.org/10.1145/1012807.1012838
Brodersen, A. C., Christensen, B. G., Grønbæk, K., Dindler, C. & Iversen, O. S. (2004). eBag - the digital school bag. In Proceedings of the Fourth Danish Human-Computer Interaction Research Symposium (pp. 13-17)
Petersen, M. G., Ludvigsen, M., Jensen, H. F. & Thomsen, A. (2004). Embracing Values in Designing Domestic Technologies. In D. Reed, G. Baxter & M. Blythe (Eds.), Proccedings of ECCE-12: Living and Working with Technology (pp. 107-114). EACE.
Bech, C. W., Bouvin, N. O., Petersen, M. G. & Grønbæk, K. (2004). En åben portal til blended learning. In M. Georgsen & J. Bennedsen (Eds.), Fleksibel læring og undervisning: - erfaringer, konsekvenser og muligheder med ikt (Vol. 1, pp. 259-273). Aalborg Universitetsforlag.
Bossen, C. & Jørgensen, J. B. (2004). Executable Use Cases: Requirements for a Pervasive Health Care System. IEEE Software 21(1), 34-41.
Bødker, S. (2004). Fra bruger undersøgelse til færdig løsning eller product. Paper presented at Back to the Future - status over usability i Danmark, Ørestaden, Denmark.
Danholt, P., Bødker, K., Hertzum, M. & Simonsen, J. (2004). Healthcare IT and Patient Empowerment: The Case of Diabetes Treatment. In A. Clement, D. Schuler, P. V. D. Besselaar, F. D. Cindio & A. Bond (Eds.), Artful Integration: Interweaving Media, Materials and Practices. PDC 2004 Proceedings. (Vol. 2, pp. 80-83). Computer Professionals for Social Responsibility. http://jespersimonsen.dk/Downloads/HITdiabetesPDC2004.pdf
Krogh, P. G., Ludvigsen, M. & Lykke-Olesen, A. (2004). Help me pull that cursor: A Collaborative Interactive Floor Enhancing Community Interaction. In Ikke angivet Atira conversion - No title defined.
Krogh, P., Ludvigsen, M. & Lykke-Olesen, A. (2004). Help Me Pull That Cursor: A Collaborative Interactive Floor Enhancing Community Interaction. Australasian Journal of Information Systems, 11.
Kyng, M., Büscher, M. & Mogensen, P. H. (2004). Integrated Conceptual Framework. Palcom External Reports, (11).
Hansen, F. A., Bouvin, N. O., Christensen, B. G., Grønbæk, K., Pedersen, T. B. & Gagach, J. (2004). Integrating the Web and the World: Contextual Trails on the Move. In Proceedings of the 15th ACM Conference on Hypertext and Hypermedia (pp. 98-107). Association for Computing Machinery. https://doi.org/10.1145/1012807.1012837
Petersen, M. G. & Grønbæk, K. (2004). Interactive Spaces: Towards Collaborative structuring and Ubiquitous Presentation in Domestic Environment. In Proceedings of the 2nd annual Conference for the Computer-Human Interaction Special Interest Group of the Ergonomics Society of Australia University of Wollongong.
Pold, S., Bertelsen, O. W. (Ed.), Peterser, M. G. (Ed.) & Pold, S. (Ed.) (2004). Material Matters: What can HCI Learn from Aesthetics? In Aesthetic Approaches to Human-Computer Interaction (pp. 33-36). Datalogisk Institut. http://www.daimi.au.dk/publications/PB/572/PB-572.pdf
Grønbæk, K., Nielsen, M. B. & Kramp, G. (2004). Mobile Augmented Reality Support for Architects based on feature Tracking Techniques. In M. Bubak, G. D. van Albada, P. M. A. Sloth & J. Dongarra (Eds.), Computational Science - ICCS 2004 (pp. 921-928). Springer. https://doi.org/10.1007/b97989
Nielsen, M. B., Kramp, G., Grønbæk, K., Bubak, M. (Ed.), van Albada, G. D. (Ed.), Sloot, P. M. A. (Ed.) & Dongarra, J. (Ed.) (2004). Mobile Augmented Reality Support for Architects Based on Feature Tracking Techniques. In Computational Science - ICCS 2004, 4th International Conference, Kraków, Poland, June 6-9, 2004, Part III (3038 i Lecture Notes in Computer Science ed., pp. 921-928)
Ritskes, R., Ritskes-Hoitinga, M., Stødkilde-Jørgensen, H., Bærentsen, K. B. & Hartmann, T. (2004). MRI scanning during zen meditation: The picture of enlightenment? In M. Blows, S. Srinivasan, J. Blows, P. Bankart, M. DelMonte & Y. Haruki (Eds.), The relevance of the wisdom traditions in contemporary society: The challenge to psychology (pp. 196-198). Eburon.
Ritskes, R., Ritskes-Hoitinga, M., Stødkilde-Jørgensen, H., Bærentsen, K. & Hartmann, T. (2004). MRI Scanning During Zen Meditation: The Picture of Enlightenment? In The relevance of the wisdom traditions in contemporary society: the challenge to psychology (pp. 196-198)
Bertelsen, O. W. (2004). Panel Session: Activity Theory and User Centered Design of IT Systems - the case of the ActAD approach. Session 20; 15:30 - 17:30. 04.09.2004. In Program and Abstracts: Third Nordic Conference on Cultural and Activity Research. 3-5 September 2004. København (Vol. Session 20, pp. 30-30 + 118-120). Danmarks Pædagogiske Universitetsforlag.
Bertelsen, O. W., Korpela, M. & Mursu, A. (Eds.) (2004). Proceedings of the First International Workshop on Activity Theory Based Practical Methods for IT-Design. Department of Computer Science, Aarhus University.
Petersen, M. G. (2004). Remarkable Computing - the Challenge of Designing for the Home. In CHI '04 extended abstracts on Human factors in computing systems (pp. 1445-1449). Association for Computing Machinery. https://doi.org/10.1145/985921.986086
Korpela, M., Allen, J. P., Bertelsen, O., Dittrich, Y., Kuutti, K., Lauche, K. & Mursu, A. (2004). Researching and developing work activities in information systems: Experiences and the way forward. In Inf. Systems Research: Relevant Theory and Informed Practice - IFIP TC8/WG8.2 20th Year Retrospective: Relevant Theory and Informed Practice-Looking Forward from a 20-Year Perspective on IS Res. (pp. 655-656). Springer.
Grønbæk, K. & Petersen, M. G. (2004). Shaping the Ambience of Homes with Domestic Hypermedia. In P. Markopoulos, B. Eggen, E. Aarts & J. L. Crowley (Eds.), Ambient Intelligence: Second European Symposium, EUSAI 2004, Eindhoven, The Netherlands, November 8-11, 2004. Proceedings (pp. 218-229). Springer. https://doi.org/10.1007/978-3-540-30473-9_21
Andersen, C. U. (2004). Software Art and Cultures - People Doin Strange Things With Software. In Read_me Software Art and Cultures (1 ed., pp. 11-15). Center for Digital Æstetik-forskning..
Bærentsen, K. (2004). Some common aspects of activity theory and ecological psychology in relation to a theory of conscious experience. In 3rd Nordic Conference on Cultural and Activity Research. Program and abstracts (pp. 68-69). 3rd Nordic Conference on Cultural and Activity Research.
Bertelsen, O. W. (2004). The Activity Walkthrough: An Expert Review Method Based on Activity Theory. In Proceedings of the third Nordic conference on Human-computer interaction (pp. 251-254). Association for Computing Machinery. https://doi.org/10.1145/1028014.1028052
Grønbæk, K. & Kejser, T. (2004). The Gaia Framework: Version Support In Web Based Open Hypermedia. IADIS International Journal on WWW/Internet, 2(1), 17-33.
Bertelsen, O. W. (2004). Transparency by Tertiary Artefactness. In Workshop on Aesthetic Approaches to Human-Computer Interaction (Vol. DAIMI PB-572, pp. 1-4). Department of Computer Science.
Hansen, L. K., Jensen, T. W. & Madsen, I. B. (2004). Udvikling af digitale undervis­nings­materialer med fokus på de studeren­des roller. In M. Georgsen & J. Bennedsen (Eds.), Fleksibel læring og undervis­ning - erfaringer, konsekvenser og mu­lighe­der med ikt Aalborg Universitetsforlag.
Bertelsen, O. W. & Godsk, M. (2004). WAW - An Activity Theory Based Tool for Early Website Usability Assessment. International Journal of Human Resources Development and Management, 4(1), 73-93.
Bærentsen, K. B., Harmann, T., Green, A. C., Stødkilde-Jørgensen, H. & Mammen, J. (2004). Zen meditation. An investigation using fMRI. In Neuroimage, 22(Suppl. 1) TH7 S50: Available on CD-Rom The Organization for Human Brain Mapping.
Bertelsen, O. W. & Bødker, S. (2003). Activity theory. In HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science (pp. 291-324). Elsevier Inc.. https://doi.org/10.1016/B978-155860808-5/50011-3
Bertelsen, O. W., Bødker, S. & Caroll, J. M. (Ed.) (2003). Activity Theory. In HCI Models, Theories and Frameworks: Toward an Interdisciplinary Science (Vol. Chapter 11, pp. 291-324). Morgan Kaufmann.
Bertelsen, O. W. (2003). Activity Walkthrough - a cognitive walkthrough in activity theory terms. In M. Hertzum & S. Heilesen (Eds.), Proceedings of Third Danish HCI Research Symposium (pp. 17-20). Roskilde Universitet.
Bødker, S. (2003). A for Alternatives. Scandinavian Journal of Information Systems, 15, 87-89.
Lervig, M., Madsen, K. H. & Madsen, K. H. (Ed.) (2003). Artists in the Virtual Studio. In Production Methods: Behind the Scenes of Virtual Inhabited 3D Worlds Springer.
Bærentsen, K. B., Stødkilde-Jørgensen, H., Mammen, J., Green, A. C. & Hartman, T. (2003). A study of continuous meditation using fMRI. In Neuroimage, 19(2 part 2), Abstract no. 17515 (Poster number 358): Available on CD-Rom (pp. e665-e667). The Organization for Human Brain Mapping.
Breinbjerg, M. (2003). At lytte til verden: mellem hermeneutik og erotik. Autograf - tidsskrift for ny musik, 12(4).
Grønbæk, K., Kristensen, J. F., Ørbæk, P. & Eriksen, M. A. (2003). Augmenting Physical Material with Hypermedia Structures. New Review of Hypermedia and Multimedia, 9(1), 5-34. https://doi.org/10.1080/13614560410001725293
Petersen, M. G. (2003). Designing for Learning in Use of Everyday Artefacts. Department of Computer Science, Aarhus University.
Lauritsen, P. & Højer Mathiasen, S. (2003). Drawing Development: Analysing local understandings of development in three Andean communities. Development in Practice, 13(1), 27-39.