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Publications

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de Rooij, A., Dekker, E., Slegers, K. & Biskjaer, M. M. (2021). How Graphic Designers Rely on Intuition as an Ephemeral Facility to Support Their Creative Design Process. International Journal of Design Creativity and Innovation, 9(4), 252-268. https://doi.org/10.1080/21650349.2021.1951358
Falk, J., Biskjaer, M. M., Halskov, K. & Kultima, A. (2021). How Organisers Understand and Promote Participants’ Creativity in Game Jams. In Proceedings of the 6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021 (pp. 12-21). Article 3472690 Association for Computing Machinery. https://doi.org/10.1145/3472688.3472690
Pold, S. B. & Andersen, C. U. (2021). Interface. In N. B. Thylstrup, D. Agostinho, A. Ring, C. D'Ignazio & K. Veel (Eds.), Uncertain Archives: Critical Keywords for Big Data (pp. 299-304). MIT Press.
Tamashiro, M. A., Van Mechelen, M., Schaper, M.-M. A. & Iversen, O. S. (2021). Introducing Teenagers to Machine Learning through Design Fiction: An Exploratory Case Study. In Proceedings of the International Conference on Interaction Design and Children (IDC 2021) (pp. 471–475). Association for Computing Machinery. https://doi.org/10.1145/3459990.3465193
Borowski, M. & Larsen-Ledet, I. (2021). Lessons Learned from Using Reprogrammable Prototypes with End-User Developers. In D. Fogli, D. Tetteroo, B. R. Barricelli, S. Borsci, P. Markopoulos & G. A. Papadopoulos (Eds.), End-User Development - 8th International Symposium, IS-EUD 2021, Proceedings: 8th International Symposium, IS-EUD 2021, Virtual Event, July 6–8, 2021, Proceedings (pp. 136–152). Springer. https://doi.org/10.1007/978-3-030-79840-6_9
Agrawal, S., Bech, S., Bærentsen, K. B., De Moor, K. & Forchhammer, S. (2021). Method for Subjective Assessment of Immersion in Audiovisual Experiences. Journal of the Audio Engineering Society, 69(9), 656-671. https://doi.org/10.17743/jaes.2021.0013
Grønbæk, J. E., Saatci, B., Griggio, C. F. & Klokmose, C. N. (2021). MirrorBlender: Supporting Hybrid Meetings with a Malleable Video-conferencing System. In CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths Article 451 Association for Computing Machinery. https://doi.org/10.1145/3411764.3445698
Pink, S., Smith, R. C., Fors, V., Lund, J., Raats, K., Osz, K., Lindgren, T. & Broström, R. (2021). Mobility as a Service Through Design: A Human Approach. In Intelligent Systems Reference Library (pp. 1-17). Springer Science+Business Media. https://doi.org/10.1007/978-3-030-64722-3_1
Pink, S., Smith, R. C., Fors, V., Lund, J., Raats, K., Osz, K., Lindgren, T. & Broström, R. (2021). Mobility as a Service through Design: A Human Approach. In S. Coxton & R. Napper (Eds.), Advancing a Design Approach to Enriching Public Transport Springer.
Danholt, P. (2021). Multinaturalism as a difference producing machine. Abstract from The Anthropology of Technology Conference, Aarhus , Denmark.
Hjorth, A. (2021). NaturalLanguageProcesing4All: - A Constructionist NLP tool for Scaffolding Students’ Exploration of Text Share on. In ICER 2021 - Proceedings of the 17th ACM Conference on International Computing Education Research (pp. 347-354). Association for Computing Machinery. https://doi.org/10.1145/3446871.3469749
Baglini, R. B. & Hjorth, H. A. (2021). Natural Language Processing 4 All (NLP4All): A New Online Platform for Teaching and Learning NLP Concepts. In D. Jurgens, V. Kolhatkar, L. Li, M. Mieskes & T. Pedersen (Eds.), Teaching NLP 2021 - Proceedings of the 5th Workshop on Teaching Natural Language Processing: North American Chapter of the Association for Computational Linguistics (NAACL) (pp. 28-33). Article 1.3 Association for Computational Linguistics. https://doi.org/10.18653/v1/2021.teachingnlp-1.3
Hjorth, A., Hansen, I. B. & Sherson, J. (2021). OptimizerSpace: A CSCL Tool for Search and Optimization. In C. E. Hmelo-Silver, B. De Wever & J. Oshima (Eds.), 14th International Conference on Computer-Supported Collaborative Learning: Reflecting the Past and Embracing the Future, CSCL 2021 - Proceedings, part of the 1st Annual Meeting of the International Society of the Learning Sciences, ISLS 2021 (pp. 273-274). International Society of the Learning Sciences (ISLS).
Korte, J., Constantin, A., Wilson, C., Alexandru, C. A., Sim, G., Read, J., Good, J., Fails, J. A. & Eriksson, E. (2021). Participatory Design of the World's Largest DPD Project with Children. In Proceedings of Interaction Design and Children, IDC 2021: IDC '21 (pp. 687-691). Association for Computing Machinery. https://doi.org/10.1145/3459990.3460514
Kambunga, A. P., Smith, R. C., Winschiers-Theophilus, H., Pinto, N., Abril, X. B., Boffi, L., Dzisi, E., Zaman, T., Hernandez Ibinarriaga, D., Chahine, A., Jensen, L. L. & Vold, V. (2021). Pluriversal Design: A Virtual Decolonising Exhibition. In C&T 2021: Supplementary Proceedings of the 10th International Conference on Communities and Technologies European Society for Socially Embedded Technologies (EUSSET). https://doi.org/10.18420/ct2021-063
Erslev, M. S. (2021, May). Post-digital. Electronic Literature Organization. https://directory.eliterature.org/e-lit-resource/5260
Leiva, G., Grønbæk, J. E., Klokmose, C. N., Nguyen, C., Kazi, R. H. & Asente, P. (2021). Rapido: Prototyping Interactive AR Experiences through Programming by Demonstration. In UIST 2021 - Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology (pp. 626-637). Association for Computing Machinery. https://doi.org/10.1145/3472749.3474774
Andersen, C. U. (Ed.) & Cox, G. (2021). Research Refusal, Peer-reviewed Newspaper. Peer-reviewed Newspaper Vol. 10 No. 1
Rafner, J., Gajdacz, M., Kragh, G., Hjorth, A., Gander, A., Palfi, B., Berditchevskaia, A., Grey, F., Gal, K., Segal, A., Walmsley, M., Miller, J. A., Dellerman, D., Haklay, M., Michelucci, P. & Sherson, J. (2021). Revisiting Citizen Science Through the Lens of Hybrid Intelligence. ArXiv.
Frich Pedersen, J., Biskjaer, M. M., Remy, C., Macdonald Vermeulen, L. & Dalsgaard, P. (2021). Revisiting the Role of User Research in Design Creativity: Three Insights for Future Studies. In P. Marti, O. Parlangeli & A. Recupero (Eds.), Proceedings of the 32nd European Conference on Cognitive Ergonomics (ECCE 2021) (pp. 1-5). Article 29 Association for Computing Machinery. https://doi.org/10.1145/3452853.3452857
Frich Pedersen, J., Biskjaer, M. M. & Dalsgaard, P. (Accepted/In press). Studying Creativity in Digitalised Contexts. Abstract from Marconi Institute for Creativity Conference (MIC'2021), Bologna, Italy.
Eriksson, E., Barendregt, W., Nilsson, E. M. & Nørgård, R. T. (2021). Teaching Values in Design in Higher Education - Towards the New Normal. Paper presented at ETHICOMP'21, Logroño, Spain.
Lewkowicz, M., Bødker, S., Boden, A. & Fedosov, A. (2021). Technical Design and Development of Future Platforms.
Danholt, P. (2021). Technology Comprehension in a More-Than-Human World. Learning Tech – Tidsskrift for læremidler, didaktik og teknologi, 6(10), 169-190. https://doi.org/10.7146/lt.v6i10.125722
Wouters, N., Wohlgezogen, F. & Halskov, K. (2021). The Business Case for Media Architecture: Modelling Project Benefits to Justify Investment. In Proceedings of the 5th Media Architecture Biennale Conference, MAB 2020 (pp. 54-65). Association for Computing Machinery. https://doi.org/10.1145/3469410.3469416
Eriksson, E., Baykal, G. E., Torgersson, O. & Bjork, S. (2021). The CoCe Design Space - Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition. In W. Ju, L. Oehlberg, S. Follmer, S. Fox & S. Kuznetsov (Eds.), DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere (pp. 718-733). Association for Computing Machinery. https://doi.org/10.1145/3461778.3462023
Kaspersen, M. H., Bilstrup, K.-E. K. & Petersen, M. G. (2021). The Machine Learning Machine: A Tangible User Interface for Teaching Machine Learning. In TEI 2021 - Proceedings of the 15th International Conference on Tangible, Embedded, and Embodied Interaction (pp. 1-12). Article 19 Association for Computing Machinery. https://doi.org/10.1145/3430524.3440638
Cox, G. & Lund, J. (2021). Time.now. In N. B. Thylstrup, D. Agostinho, A. Ring, C. D'Ignazio & K. Veel (Eds.), Uncertain Archives: Critical Keywords for Big Data (pp. 523-531). MIT Press.
Teli, M., Rossitto, C., Lewkowicz, M. & Bødker, S. (2021). Understanding, Promoting, and Designing for Sustainable Appropriation of Technologies by Grassroots Communities. Towards a new wave of technological activism: Sustainable Appropriation of Technologies by Grassroots Communities. In C&T '21: Proceedings of the 10th International Conference on Communities & Technologies - Wicked Problems in the Age of Tech (pp. 332-335). Association for Computing Machinery. https://doi.org/10.1145/3461564.3468163
Soon, W. & Cox, G. (2021). What Is an Image? The Nordic Journal of Aesthetics, 30(61-62), 196-201. https://tidsskrift.dk/nja/article/view/127898
Bødker, S., Korsgaard, H. & Lyle, P. (2021). What's in a Pattern: A Vocabulary to Articulate Group Routines and Practices. In F. Cech & S. Farnham (Eds.), C&T '21: Proceedings of the 10th International Conference on Communities & Technologies - Wicked Problems in the Age of Tech (pp. 179-190). Association for Computing Machinery. https://doi.org/10.1145/3461564.3461570