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Publications

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Danholt, P. (2005). How is Usercentered Design Interested in Users? A posthumanist approach. In Proceedings of the 28th Information Systems Research Seminar in Scandinavia (IRIS) IRIS Association.
Danholt, P. & Bødker, K. (2005). Implementing a Diabetes EPR in Copenhagen Hospital Corporation. In O. Hejlesen & C. Nøhr (Eds.), SHI2005 Proceedings: 3rd Scandinavian conference on Health Informatics (pp. 19-23). Aalborg University.
Hansen, L. K. & Wamberg, J. (2005). Interface eller interlace? (pp. 1-31). Aarhus Universitet.
Hansen, L. K. & Wamberg, J. (2005). Interface or Interlace? Or How Art Is Mediated in Augmented Reality. In L. Klastrup (Ed.), Proceedings of the Digital Arts & Culture 2005 Conference: Digital Experience: Design, Aesthetics, Practice (pp. 169-77). IT-Universitetet.
Binder, T., Krogh, P. G., Redström, J. & Mazé, R. (2005). In the making: First nordic design research conference, København, 29.5.2005-31.5.2005. Nordic Design Research.
Kristensen, M., Kyng, M. & Nielsen, E. T. (2005). IT-support for healthcare professionals acting in major incidents. In Proceedings of the Scandinavian conference on Health Informatics. SHI '05 (pp. 37-41). Aalborg University.
Bødker, S. & Petersen, A. B. (2005). Mediating the co-production of complex media products. Poster session presented at International ACM SIGGROUP Conference on Supporting Group Work, Sanibel Island, United States.
Bødker, S. & Bechmann, A. (2005). Mediating the co-production of complex media products. Poster session presented at International ACM SIGGROUP conference on Supporting group work. GROUP 2005, Sanibel Island, Florida, United States. https://doi.org/10.1145/1099203.1099267
Bærentsen, K., Hartmann, T., Green, A., Stødkilde-Jørgensen, H. & Mammen, J. (2005). Meditation onset. An fMRI study of a large group of subjects. In Neuroimage Vol. 26 Supplement 1 (part 2) (pp. Abstract No. 1226-WPM). Organization for Human Brain Mapping.
Andersen, C. U. (2005). Mellem illusion og virkelighed - Metal Gear Solid 2 som særegen æstetisk form. In Spillets verden (1. ed., pp. 11-28). Danmarks Pædagogiske Universitetsforlag.
Dindler, C., Eriksson, E., Iversen, O. S., Ludvigsen, M. & Lykke-Olesen, A. (2005). Mission from Mars: a method for exploring user requirements for children in a narrative space. In Proceeding of the 2005 conference on Interaction design and children (pp. 40-47). Association for Computing Machinery.
Dindler, C., Ludvigsen, M., Lykke-Olesen, A., Eriksson, E. & Iversen, O. S. (2005). Mission from Mars - a method for exploring user requirements for children in a narrative space. In A. Eisenberg & M. Eisenberg (Eds.), Proceedings of the 2005 conference on Interaction design and children (pp. 40-47). Association for Computing Machinery.
Hansen, T. R., Eriksson, E. & Lykke-Olesen, A. (2005). Mixed Interaction Spaces - a new interaction technique for mobile devices (demonstration). Poster session presented at Ubiquitous Computing Conference 2005, Tokyo, Japan.
Hansen, T. R., Eriksson, E. & Lykke-Olesen, A. (2005). Mixed Interaction Spaces - Designing for Camera Based Interaction with Mobile Devices. In CHI 05 (pp. 1933 - 1936). Society for Industrial and Applied Mathematics.
Bardram, J. E. & Bossen, C. (2005). Mobility Work: The Spatial Dimension of Collaboration at a Hospital. Computer Supported Cooperative Work (CSCW): The Journal of Collaborative Computing and Work Practices, 14(2), 131-160.
Bødker, S. (2005). Nordic-Scottish HCI, panel for HCI2005, Edinburgh. In The 19th British HCI Group Annual Conference
Bertelsen, O. W. & Zander, P.-O. (2005). Obstacles to Design in Volunteer Based Organisations. In Proceedings of the 5th Danish Human-Computer Interaction Research Symposium (pp. 93-98). Copenhagen Business School.
Danholt, P. (2005). Prototypes as Performative. In Proceedings of the Fourth Decennial Aarhus Conference (pp. 1-9). Aarhus Universitet.
Jensen, C. B. & Lauritsen, P. (2005). Reading Digital Denmark: IT Reports as Material-Semiotic Actors. Science, Technology & Human Values, 30(3), 352-373.
Hartmann, T., Bærentsen, K., Green, A., Stødkilde-Jørgensen, H. & Mammen, J. (2005). Recognize your self. In  Neuroimage Vol. 26 Supplement 1 (part 2) (pp. Abstract No. 1250-WPM). Organization for Human Brain Mapping.
Hansen, L. K., Pedersen, P. D. & Eriksson, E. (2005). Rethinking information handling: designing for information offload. In O. W. Bertelsen, N. O. Bouvin, P. G. Krogh & M. Kyng (Eds.), 4th Decennial Conference on Critical Computing: Between sense and sensibility, CC 2005 Proceedings (Aarhus, Denmark August 20-24, 2005) (pp. 161-164). Association for Computing Machinery. https://doi.org/10.1145/1094562.1094589
Madsen, K. H., Nielsen, R. & Søfelt, S. E. (2005). Steps Towards Interactive Television. In EuroITV2005 (pp. 111-123). Aalborg Universitet.
Cox, G. & Krysa, J. (2005). System Error: Economies of cultural production in the network society. In New Practices-New Pedagogies: A Reader (pp. 13-21). Routledge Taylor & Francis Group. https://doi.org/10.4324/9780203020807
Danholt, P. & Bødker, K. (2005). The Implementation Process of a Diabetes EPR. In Proceedings of the Fourth Decennial Aarhus Conference (pp. 187-191). AMC.
Bouvin, N. O., Brodersen, A. C., Hansen, F. A., Iversen, O. S. & Nørregaard, P. (2005). Tools of Contextualization: Extending the Classroom to the Field. In Proceedings of the 2005 conference on Interaction design and children (pp. 24-31). Association for Computing Machinery. https://doi.org/10.1145/1109540.1109544
Ciolfi, L., Cooke, M., Bertelsen, O. W. & Bannon, L. J. (2005). Understanding and Designing for Aesthetic Experience. In L. MacKinnon, O. Bertelsen & N. Bryan-Kinns (Eds.), The 19th British HCI Group Annual Conference (pp. 289-291). The British Computer Society.
Nielsen, J., Grønbæk, K. & Lykke-Olesen, A. (2005). Vision Based Simultaneous Multi Object Tracking on Semi-Transparent Surfaces. (Patent No. PA 2005 00795).
Bertelsen, O. W., Korpela, M. (Ed.) & Mursu, A. (Ed.) (2004). Activity Walkthrough - A Quick User Interface Evaluation without Users. In Ikke angivet (PB-574 of Daimi Reports ed., pp. 17-21). Aarhus Universitet.
Petersen, M. G., Iversen, O. S., Krogh, P. & Ludvigsen, M. (2004). Aesthetic interaction. In Proceedings of the 2004 Conference on Designing interactive Systems: Processes, Practices, Methods, and Techniques (pp. 269-276). Association for Computing Machinery.
Grønbæk, K., Bouvin, N. O., Petersen, M. G. & Bech, C. W. (2004). An Open Portal for Blended Learning. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2004 (pp. 734-739). Association for the Advancement of Computing in Education.
Iversen, O. S., Kanstrup, A. M. & Petersen, M. G. (2004). A Visit to the 'New Utopia': Revitalizing Democracy, Emancipation and Quality in Co-Operative Design. In ACM International Conference Proceeding Series: Proceedings of the third Nordic conference on Human-computer interaction (Vol. 82, pp. 171-179). Association for Computing Machinery. https://doi.org/10.1145/1028014.1028040
Iversen, O. S., Petersen, M. G. & Kanstrup, A.-M. (2004). A Visit to the 'New Utopia'. In Proceedings of the Third Nordic Conference on Human-Computer interaction (pp. 171-179). Association for Computing Machinery.
Bossen, C. & Jørgensen, J. B. (2004). Context-descriptive Prototypes and Their Application to Medicine Administration. Paper presented at Proceedings of the Conference on Designing Interactive Systems 2004, 1-4 August 2004, Cambridge (Mass).
Bossen, C. & Jørgensen, J. B. (2004). Context-descriptive Prototypes and Their Application to Medicine Administration. In Across the Spectrum: Proceedings of the 2004 Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (pp. 297-306). Association for Computing Machinery.
Grønbæk, K., Kristensen, S., Andersen, T. L. & Nielsen, B. W. (2004). Designing an Augmented Reality Board Games with children: The BattleBoard 3D experience. In Proceedings of the 2004 conference on Interaction Design and Children: Building a Community (pp. 137-138). Association for Computing Machinery. https://doi.org/10.1145/1017833.1017858
Andersen, T. L., Kristensen, S., Nielsen, B. W. & Grønbæk, K. (2004). Designing Augmented Reality Board Games: The BattleBoard 3D experience. In Proceedings of the 2nd annual OZCHI conference University of Wollongong, Australia. http://www.ozchi.org/proceedings/2004/pdfs/ozchi2004-132.pdf