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Publications

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Kruiger, J. F., Hassoumi, A., Schulz, H.-J., Telea, A. C. & Hurter, C. (2017). Multidimensional Data Exploration by Explicitly Controlled Animation. Informatics, 4(3), Article 26. https://doi.org/10.3390/informatics4030026
Vosough, Z., Groh, R. & Schulz, H.-J. (2017). On Establishing Visualization Requirements: A Case Study in Product Costing. In B. Kozlikova, T. Schreck & T. Wischgoll (Eds.), Short Paper Proceedings of EuroVis'17 (pp. 97-101). Eurographics Association. https://doi.org/10.2312/eurovisshort.20171140
Houben, S., Marquardt, N., Vermeulen, J. K., Klokmose, C. N., Schöning, J., Reiterer, H. & Holz, C. (2017). Opportunities and challenges for cross-device interactions in the wild. interactions, 24(5), 58-63. https://doi.org/10.1145/3121348
Rädle, R. & Klokmose, C. N. (2017). Paper accepted, toolkit abandoned. Paper presented at HCITools, Denver, Colorado, United States. http://pure.au.dk
Smith, R. C., Bossen, C. & Kanstrup, A. M. (2017). Participatory Design in an Era of Participation. CoDesign: International Journal of CoCreation in Design and the Arts, 13(2), 65-69. https://doi.org/10.1080/15710882.2017.1310466
Smith, R. C., Bossen, C. & Kanstrup, A.-M. (Eds.) (2017). Participatory Design in an Era of Participation, Special Issue. CoDesign: International Journal of CoCreation in Design and the Arts, 13(2). https://doi.org/10.1080/15710882.2017.1310466
Bærentsen, K. B. (2017). Patanjali and neuroscientific research on meditation. In B. Tomasino & F. Fabbro (Eds.), Neuroimaging and neuropsychology of meditation states (pp. 9-12). FRONTIERS MEDIA SA. https://doi.org/10.3389/978-2-88945-178-4
Søndergaard, M. L. J. & Hansen, L. K. (2017). PeriodShare. In G. Hertz (Ed.), Disobedient Electronics: Protest The Studio for Critical Making.
Grønbæk, J. E., Korsgaard, H., Petersen, M. G., Henriksen Birk, M. & Krogh, P. G. (2017). Proxemic Transitions: Designing Shape-Changing Furniture for Informal Meetings. In CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (pp. 7029-7041) https://doi.org/10.1145/3025453.3025487
Danholt, P. (2017). Re-configuring the post factual by means of STS. Abstract from Third Nordic Science and Technology Studies Conference, Gothenburg, Sweden.
Cox, G. (2017). RuntimeException( ): Critique of Software Violence. In H. Pritchard, E. Snodgrass & M. Tyzlik-Carver (Eds.), Executing Practices (Vol. 6, pp. 51-62). Autonomedia. https://www.dropbox.com/sh/pmbwsr52fgcks9x/AAAd54l91AmTL_lU1FjCEmCXa?dl=0&preview=DB06_free.pdf
Cox, G. (2017). RuntimeException(): — Critique of Software Violence. In M. Tyzlik-Carver, H. Pritchard & E. Snodgrass (Eds.), Executing Practices (pp. 55-68). Open Humanities Press. http://www.openhumanitiespress.org/books/titles/executing-practices/
Krogh, P. G., Petersen, M. G., O'Hara, K. & Grønbæk, J. E. (2017). Sensitizing Concepts for Socio-Spatial Literacy in HCI. In CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (pp. 6449-6460). Association for Computing Machinery. https://doi.org/10.1145/3025453.3025756
McMillan, D., Brown, B., Lampinen, A., McGregor, M., Hoggan, E. & Pizza, S. (2017). Situating Wearables: Smartwatch Use in Context. In CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (pp. 3582-3594). Association for Computing Machinery. https://doi.org/10.1145/3025453.3025993
Lewis, M., Sturdee, M., Alexander, J., van Dijk, J., Rasmussen, M. K. & Hoang, T. (2017). SketchingDIS: Hand-drawn Sketching in HCI. In DIS 2017 Companion - Proceedings of the 2017 ACM Conference on Designing Interactive Systems: DIS'17 Companion (pp. 356-359). Association for Computing Machinery. https://doi.org/10.1145/3064857.3064863
Bossen, C. (2017). Socio-technical Betwixtness: Design Rationales for Health Care IT. In M. S. Ackerman, S. Goggins, T. Herrmann, M. Prilla & C. Stary (Eds.), Designing Healthcare That Works: A Sociotechnical Approach (1st Edition ed., pp. 77-94). Academic Press.
Höök, K., Hummels, C., Isbister, K., Marti, P., Márquez Segura, E., Jonsson, M., Mueller, F. F., Sanches, P. A. N., Schiphorst, T., Ståhl, A., Svanaes, D., Trotto, A., Petersen, M. G. & Lim, Y. (2017). Soma-Based Design Theory. In CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (pp. 550-557). Association for Computing Machinery. https://doi.org/10.1145/3027063.3027082
Barendregt, W., Börjesson, P., Eriksson, E. & Torgersson, O. (2017). StringForce: A Forced Collaborative Interaction Game for Special Education. In P. Blikstein & D. Abrahamson (Eds.), IDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children: Proceedings of the 2017 Conference on Interaction Design and Children (pp. 713-716). Association for Computing Machinery. https://doi.org/10.1145/3078072.3091987
Bøge, A. R., Albrechtslund, A. & Lauritsen, P. (2017). Surveillance and Communication. In P. Moy (Ed.), Oxford Bibliographies: Communication (Vol. 5, pp. 368-385). Oxford University Press. https://doi.org/10.1093/OBO/9780199756841-0193
Dalsgaard, P. (2017). Teknologi. In A. M. Pahuus & H. G. Lund (Eds.), 95 nye teser (pp. 168-174). Aarhus Universitetsforlag.
Breinbjerg, M., Højlund, M. K., Kirkegaard, J. R. & Riis, M. S. (2017). The Overheard: an ecological approach to public sounding art. Paper presented at Sound + Environment 2017, Hull, United Kingdom.
Højlund, M. K., Riis, M. S., Kirkegaard, J. R. & Breinbjerg, M. (2017). The Overheard: An ecological approach to public sounding art. Paper presented at UNeECC 2017: 11th Interdisciplinary Conference of the University Network of the European Capitals of Culture, Aarhus, Denmark.
Riis, M. S., Højlund, M. K., Kirkegaard, J. R. & Breinbjerg, M. (2017). The Overheard: Developing Ecological Methods for Sound Art in Public Spaces. Paper presented at Listening to the City, Cambridge, Massachusetts, United States.
Dalsgaard, P. (2017). Tools and Approaches to Support Collaborative Digital Placemaking in Media Architecture. In Media Architecture Award 2016 - Digital Placemaking avedition.
Bødker, S., Dindler, C. & Iversen, O. S. (2017). Tying Knots: Participatory Infrastructuring at Work. Computer Supported Cooperative Work (CSCW): The Journal of Collaborative Computing and Work Practices, 26(1-2), 245-273. https://doi.org/10.1007/s10606-017-9268-y
Amsha, K. A., Grönvall, E., Saad-Sulonen, J. & Bossen, C. (2017). Understanding and supporting emergent and temporary collaboration across and beyond community and organizational boundaries. In C and T 2017 - 8th International Conference on Communities and Technologies, Conference Proceedings (pp. 331-333). Association for Computing Machinery. https://doi.org/10.1145/3083671.3083717
Biskjaer, M. M., Dalsgaard, P. & Halskov, K. (2017). Understanding Creativity Methods in Design. In O. Mival (Ed.), DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems: Proceedings of the 2017 Conference on Designing Interactive Systems (pp. 839-851). Association for Computing Machinery. https://doi.org/10.1145/3064663.3064692
Bødker, S., Lyle, P. & Saad-Sulonen, J. (2017). Untangling the Mess of Technological Artifacts: Investigating Community Artifact Ecologies. In C and T 2017 - 8th International Conference on Communities and Technologies, Conference Proceedings (pp. 246-255). Association for Computing Machinery. https://doi.org/10.1145/3083671.3083675
Dove, G., Halskov, K., Forlizzi, J. & Zimmerman, J. (2017). UX Design Innovation: Challenges for Working with Machine Learning as a Design Material. In G. Mark & S. Fussell (Eds.), CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (pp. 278-288). Association for Computing Machinery. https://doi.org/10.1145/3025453.3025739
Tchernavskij, P., Klokmose, C. N. & Beaudouin-Lafon, M. (2017). What can software learn from hypermedia? In J. B. Sartor, T. D'Hondt & W. De Meuter (Eds.), Programming '17 : Companion to the 1st International Conference on the Art, Science and Engineering of Programming Article a29 Association for Computing Machinery. https://doi.org/10.1145/3079368.3079408
Stisen, A., Verdezoto, N., Blunck, H., Kjærgaard, M. B. & Grønbæk, K. (2016). Accounting for the Invisible Work of Hospital Orderlies: Designing for Local and Global Coordination. In Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work and Social Computing, CSCW 2016: CSCW '16 (pp. 980-992). Association for Computing Machinery. https://doi.org/10.1145/2818048.2820006
Mathisen, A., Krogh, S., Stisen, A., Blunck, H. & Grønbæk, K. (2016). A comparative analysis of Indoor WiFi Positioning at a large building complex. In J. J. G. Domínguez, Á. H. Alonso & J. Ureña Ureña (Eds.), 2016 International Conference on Indoor Positioning and Indoor Navigation, IPIN 2016 Article 7743666 IEEE Press. https://doi.org/10.1109/IPIN.2016.7743666
Bærentsen, K. B. (2016). Activity: biological intentionality and its evolution. Abstract from The Seventh Nordic ISCAR, Helsingør, Denmark.
Bødker, S., Dindler, C., Halskov, K. & Iversen, O. S. (2016). Advances in Participatory Design. In CHI EA 2016: #chi4good - Extended Abstracts, 34th Annual CHI Conference on Human Factors in Computing Systems (pp. 984-987). Association for Computing Machinery. https://doi.org/10.1145/2851581.2856688
Bødker, S., Korsgaard, H. & Saad-Sulonen, J. (2016). 'A Farmer, a Place and at least 20 Members': The Development of Artifact Ecologies in Volunteer-based Communities. In Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work and Social Computing, CSCW 2016 (pp. 1142-1156). Association for Computing Machinery. https://doi.org/10.1145/2818048.2820029
Sonne, T., Marshall, P., Müller, J., Obel, C. & Grønbæk, K. (2016). A Follow-up Study of a Successful Assistive Technology for Children with ADHD and Their Families. In Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children (pp. 400-407). https://doi.org/10.1145/2930674.2930704
Dindler, C., Eriksson, E. & Dalsgaard, P. (2016). A Large-Scale Design Thinking Project Seen from the Perspective of Participants. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016 Article a54 Association for Computing Machinery. https://doi.org/10.1145/2971485.2971559
Fritsch, J., Grönvall, E. & Breinbjerg, M. (2016). Analyzing the aesthetics of participation of media architecture. In Proceedings of the 3rd Media Architecture Biennale Conference, MAB 2016: Media Architecture Biennale 2016 Article 4 Association for Computing Machinery. https://doi.org/10.1145/2946803.2946807