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Angelini, M., Santucci, G., Schumann, H. & Schulz, H.-J. (2018). A Review and Characterization of Progressive Visual Analytics. Informatics, 5(3), Article 31. https://doi.org/10.3390/informatics5030031
Cox, G., Lewin, A., Prior, A., Hopes, L., Drayson, H., Fatehrad, A. & Gall, A. (Eds.) (2018). Artistic Research Will Eat Itself: Proceedings of International Conference. Research Catalogue - Society for Artsistic Research. https://www.researchcatalogue.net/view/512748/512749
Frich Pedersen, J., Inie, N., Halskov, K. & Dalsgaard, P. (2018). A Sentiment Analysis of Design Reflections from Design Projects. In CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI Article LBW074 Association for Computing Machinery. https://doi.org/10.1145/3170427.3188444
Fischel, A. D. & Halskov, K. (2018). A Survey of the Usage of Sticky Notes. In CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI Article LBW080 Association for Computing Machinery. https://doi.org/10.1145/3170427.3188526
Koskela, T., Mazouzi, M., Alavesa, P., Pakanen, M. A., Minyaev, I., Paavola, E. & Tuliniemi, J. (2018). AVATAREX – Telexistence System based on Virtual Avatars. In Proceedings of the 9th Augmented Human International Conference, AH 2018 Article 13 Association for Computing Machinery. https://doi.org/10.1145/3174910.3174926
Hourcade, J. P., Zeising, A. & Iversen, O. S. (2018). Child-Computer Interaction SIG: Ubiquity and Big Data - A Changing Technology Landscape for Children. In ACM SIGCHI Conference on Human Factors in Computing Systems Association for Computing Machinery. https://doi.org/10.1145/3170427.3185368
Hourcade, J. P., Antle, A., Anthony, L., Fails, J. A., Iversen, O. S., Rubegni, E., Skov, M., Slovak, P., Walsh, G. & Zeising, A. (2018). Child-Computer Interaction, Ubiquitous Technologies, and Big Data. interactions, XXV.6(November-December 2018), 78-81.
Mathisen, A. & Grønbæk, K. (2018). Clear Visual Separation of Temporal Event Sequences. In 2017 IEEE Visualization in Data Science, VDS 2017 (pp. 7-14). Article 8573439 IEEE. https://doi.org/10.1109/VDS.2017.8573439
Borowski, M., Rädle, R. & Klokmose, C. N. (2018). Codestrate packages: An Alternative to “One-Size-Fits-All” Software. In CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI Article LBW103 https://doi.org/10.1145/3170427.3188563
Yasmin, R., Salminen, M., Gilman, E., Petäjäjärvi, J., Mikhaylov, K., Pakanen, M. A., Niemelä, A., Riekki, J., Pirttikangas, S. & Pouttu, A. (2018). Combining IoT Deployment and Data Visualization: experiences within campus maintenance use-case. In Proceedings of the 2018 9th International Conference on the Network of the Future, NOF 2018 (pp. 101-105). Article 8598127 IEEE. https://doi.org/10.1109/NOF.2018.8598127
Tyrén, M., Carlborg, N., Heath, C. & Eriksson, E. (2018). Considerations and Technical Pitfalls for Teaching Computational Thinking with BBC micro:bit. 81-86. Paper presented at Fablearn Europe 2018, Trondheim, Norway. https://doi.org/10.1145/3213818.3213829
Biskjaer, M. M., Frich Pedersen, J. & Dalsgaard, P. (2018). Creativity "in the Key of Easy"? Why Digital Tools for Professional Creativity Call for Interdisciplinary Research. Abstract from The 2018 Creativity Conference at Southern Oregon University, Ashland, Oregon, United States.
Pine, K. H., Bossen, C., Chen, Y., Grisot, M., Møller, N. H., Ellingsen, G. & Mazmanian, M. (2018). Data work in healthcare: Challenges for patients, clinicians and administrators. In CSCW 2018 Companion - Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing (pp. 433-439). Association for Computing Machinery. https://doi.org/10.1145/3272973.3273017
Rasmussen, S. & Frich Pedersen, J. (2018). Defining Design Events. In G. Berget (Ed.), NordiCHI 2018: Revisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction (pp. 407-413). Association for Computing Machinery. https://doi.org/10.1145/3240167.3240184
Smith, R. C. (2018). Design Anthropology, Emerging Technologies and Alternative Computational Futures. Abstract from 4th International Conference of the Royal Anthropological Institute , London, United Kingdom.
Pakanen, M. A., Loven, L., Alavesa, P., Gilman, E., Terken, J. & Pirttikangas, S. (2018). Design Challenges of Wellbeing Supporting Smart Environment in Collaborative Use Situations. In UbiComp/ISWC 2018 - Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers (pp. 688-692). Association for Computing Machinery. https://doi.org/10.1145/3267305.3267691
Halskov, K. & Christensen, B. (2018). Designing across cultures. CoDesign: International Journal of CoCreation in Design and the Arts, 14(2), 75-78. https://doi.org/10.1080/15710882.2018.1459101
Christensen, A. L. & Biskjaer, M. M. (2018). Designing Digital Interactive Instructions for Children’s Construction Play. In Proceedings of the 36th European Conference on Cognitive Ergonomics, ECCE 2018: (ECCE’18) Article 5 Association for Computing Machinery. https://doi.org/10.1145/3232078.3232079
Grønbæk, J. E. (2018). Designing for Interaction Proxemics: Configurations and Transitions. In CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI (Vol. DC08). Article DC08 Association for Computing Machinery. https://doi.org/10.1145/3170427.3173033
Inie, N., Dalsgaard, P. & Dow, S. (2018). Designing Idea Management Tools: Three Challenges. In Proceedings of DRS 2018 International Conference Design Research Society.
Dalsgaard, P., Halskov, K., Frich Pedersen, J., Biskjaer, M. M. & Kerne, A. (2018). Designing interactive systems to support and augment creativity - a roadmap for research and design. In DIS 2018 - Companion Publication of the 2018 Designing Interactive Systems Conference (pp. 403-406). Association for Computing Machinery. https://doi.org/10.1145/3197391.3197398
Ballegaard, S. A., Andersen, L. B., Olsen, L., Danholt, P. & Lauritsen, P. (2018). Digital kommunikation mellem anbragte børn og unge og deres sagsbehandler: Evaluering af udviklings- og forskningsprojektet Teledialog. (Projek 10651 ed.) VIVE - Det Nationale Forsknings- og Analysecenter for Velfærd.
Dalsgaard, P., Remy, C., Frich Pedersen, J., Macdonald Vermeulen, L. & Biskjær, M. M. (2018). Digital Tools in Collaborative Creative Work. In NordiCHI 2018: Revisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction (pp. 964-967). Association for Computing Machinery. https://doi.org/10.1145/3240167.3240262
Bats, R., Epron, B., Michel, C., Eriksson, E., Serholt, S., Ducros, A. & Dalsgaard, P. (2018). Documenting Activities in Libraries: Designing Services to Link Collections with Activities. In Proceedings of Qualitative and Quantitative Methods In Libraries (QQML) 2018
Höök, K., Caramiaux, B., Erkut, C., Forlizzi, J., Hajinejad, N., Haller, M., Hummels, C., Isbister, K., Jonsson, M., Khut, G., Loke, L., Lottridge, D., Marti, P., Melcer, E., Müller, F., Petersen, M. G., Schiphorst, T., Segura, E. M., Ståhl, A. ... Tobiasson, H. (2018). Embracing First-Person Perspectives in Soma-Based Design. Informatics, 5/1(8), 1-26. Article 2018,5,8. https://doi.org/10.3390/informatics5010008
Tyżlik-Carver, M., Pritchard, H. & Snodgrass, E. (2018). Executing Practices. In M. Tyzlik-Carver, H. Pritchard & E. Snodgrass (Eds.), Executing Practices (pp. 9-21). Open Humanities Press.
Tyżlik-Carver, M. (Ed.), Helen, P. & Snodgrass, E. (2018). Executing Practices. (2 ed.) Open Humanities Press. DATA Browser Vol. 6
Giannakos, M. N., Divitini, M., Jaccheri, L. & Iversen, O. S. (2018). Fablearn Europe 2018 chairs’ welcome. -, Part F137702, 1.
Giannakos, M. N., Divitini, M., Jaccheri, L. & Iversen, O. S. (Eds.) (2018). FABLEARN Europe: Proceedings of the Conference on Creativity and Making in Education. Association for Computing Machinery.
Falk Olesen, J., Hansen, N. B. & Halskov, K. (2018). Four Factors Informing Design Judgement at a Hackathon. In A. Morrison, G. Buchanan, J. Waycott, M. Billinghurst, D. Stevenson, JH.-J. Choi, M. Billinghurst, R. Kelly, D. McKay & A. Lugmayr (Eds.), OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction (pp. 473-483). Association for Computing Machinery. https://doi.org/10.1145/3292147.3292155
Iversen, O. S., Smith, R. C. & Dindler, C. (2018). From Computational Thinking to Computational Empowerment: A 21st Century PD Agenda. In Proceedings of the Participatory Design Conference 2018, Genk, Belgium Article 7 Association for Computing Machinery. https://doi.org/10.1145/3210586.3210592
Tyżlik-Carver, M. & Prior, A. (2018). Ghost Factory-Posthuman Executions. In H. Pritchard, E. Snodgrass & M. Tyzlik-Carver (Eds.), Executing Practices: DATA Browser 6 (pp. 191-196). Open Humanities Press. http://www.data-browser.net/db06.html
Biskjaer, M. M., Fischel, A. D., Dove, G. & Halskov, K. (2018). How Materials Support Conceptual Blending in Ideation. In C. Storni, K. Leahy, M. McMahon, E. Bohemia & P. Lloyd (Eds.), Proceedings of the 2018 Design Research Society Conference (DRS 2018) (pp. 1281-1297). Design Research Society. http://www.drs2018limerick.org/participation/proceedings
Thomsen, J. R., Krogh, P. G., Schnedler, J. A. & Linnet, H. (2018). Interactive interior and proxemics thresholds: Empowering participants in sensitive conversations. In CHI 2018 - Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI (Vol. 2018). Article 68 Association for Computing Machinery. https://doi.org/10.1145/3173574.3173642
Eriksson, E., Barendregt, W., Torgersson, O., Börjesson, P., Bekker, T. & Vasalou, A. (2018). Intermediate-level knowledge in child-computer interaction. 699-704. Paper presented at IDC '18 Interaction Design and Children

, Trondheim, Norway. https://doi.org/10.1145/3202185.3205865
Søndergaard, M. L. J. & Koefoed Hansen, L. (2018). Intimate Futures: Staying with the Trouble of Digital Personal Assistants through Design Fiction. In DIS 2018 - Proceedings of the 2018 Designing Interactive Systems Conference: Proceedings of the 2018 Designing Interactive Systems Conference (pp. 869-880). Association for Computing Machinery. https://doi.org/10.1145/3196709.3196766
van Oosterhout, A., Rasmussen, M. K., Hoggan, E. & Alonso, M. B. (2018). Knobology 2.0: Giving Shape to the Haptic Force Feedback of Interactive Knobs. In UIST 2018 Adjunct - Adjunct Publication of the 31st Annual ACM Symposium on User Interface Software and Technology: UIST '18 Adjunct (pp. 197-199). Association for Computing Machinery. https://doi.org/10.1145/3266037.3271649
Alavesa, P., Pakanen, M. A., Ojala, T., Opoku Asare, K., Ojala, K., Letho, M. & Kukka, H. (2018). Ludic Markers for Player-Player Observation in Location-Based Mobile Games. Simulation & Gaming, 49(6), 700-717. https://doi.org/10.1177/1046878118796056
Smyth, M., Helgason, I., Kresin, F., Balestrini, M., Unteidig, A. B., Lawson, S., Gaved, M., Taylor, N., Auger, J., Hansen, L. K., Schuler, D. C., Woods, M. & Dourish, P. (2018). Maker movements, do-it-yourself cultures and participatory design: Implications for HCI research. In CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI (Vol. 2018-April). Article W32 Association for Computing Machinery. https://doi.org/10.1145/3170427.3170604
Eriksson, E., Heath, C., Ljungstrand, P. & Parnes, P. (2018). Makerspace in school: considerations from a large-scale national testbed. International Journal of Child - Computer Interaction, 16, 9-15. https://doi.org/10.1016/j.ijcci.2017.10.001