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Publications

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Tyrén, M., Carlborg, N., Heath, C. & Eriksson, E. (2018). Considerations and Technical Pitfalls for Teaching Computational Thinking with BBC micro:bit. 81-86. Paper presented at Fablearn Europe 2018, Trondheim, Norway. https://doi.org/10.1145/3213818.3213829
Biskjaer, M. M., Frich Pedersen, J. & Dalsgaard, P. (2018). Creativity "in the Key of Easy"? Why Digital Tools for Professional Creativity Call for Interdisciplinary Research. Abstract from The 2018 Creativity Conference at Southern Oregon University, Ashland, Oregon, United States.
Pine, K. H., Bossen, C., Chen, Y., Grisot, M., Møller, N. H., Ellingsen, G. & Mazmanian, M. (2018). Data work in healthcare: Challenges for patients, clinicians and administrators. In CSCW 2018 Companion - Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing (pp. 433-439). Association for Computing Machinery. https://doi.org/10.1145/3272973.3273017
Rasmussen, S. & Frich Pedersen, J. (2018). Defining Design Events. In G. Berget (Ed.), NordiCHI 2018: Revisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction (pp. 407-413). Association for Computing Machinery. https://doi.org/10.1145/3240167.3240184
Smith, R. C. (2018). Design Anthropology, Emerging Technologies and Alternative Computational Futures. Abstract from 4th International Conference of the Royal Anthropological Institute , London, United Kingdom.
Pakanen, M. A., Loven, L., Alavesa, P., Gilman, E., Terken, J. & Pirttikangas, S. (2018). Design Challenges of Wellbeing Supporting Smart Environment in Collaborative Use Situations. In UbiComp/ISWC 2018 - Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers (pp. 688-692). Association for Computing Machinery. https://doi.org/10.1145/3267305.3267691
Halskov, K. & Christensen, B. (2018). Designing across cultures. CoDesign: International Journal of CoCreation in Design and the Arts, 14(2), 75-78. https://doi.org/10.1080/15710882.2018.1459101
Christensen, A. L. & Biskjaer, M. M. (2018). Designing Digital Interactive Instructions for Children’s Construction Play. In Proceedings of the 36th European Conference on Cognitive Ergonomics, ECCE 2018: (ECCE’18) Article 5 Association for Computing Machinery. https://doi.org/10.1145/3232078.3232079
Grønbæk, J. E. (2018). Designing for Interaction Proxemics: Configurations and Transitions. In CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI (Vol. DC08). Article DC08 Association for Computing Machinery. https://doi.org/10.1145/3170427.3173033
Inie, N., Dalsgaard, P. & Dow, S. (2018). Designing Idea Management Tools: Three Challenges. In Proceedings of DRS 2018 International Conference Design Research Society.
Dalsgaard, P., Halskov, K., Frich Pedersen, J., Biskjaer, M. M. & Kerne, A. (2018). Designing interactive systems to support and augment creativity - a roadmap for research and design. In DIS 2018 - Companion Publication of the 2018 Designing Interactive Systems Conference (pp. 403-406). Association for Computing Machinery. https://doi.org/10.1145/3197391.3197398
Ballegaard, S. A., Andersen, L. B., Olsen, L., Danholt, P. & Lauritsen, P. (2018). Digital kommunikation mellem anbragte børn og unge og deres sagsbehandler: Evaluering af udviklings- og forskningsprojektet Teledialog. (Projek 10651 ed.) VIVE - Det Nationale Forsknings- og Analysecenter for Velfærd.
Dalsgaard, P., Remy, C., Frich Pedersen, J., Macdonald Vermeulen, L. & Biskjær, M. M. (2018). Digital Tools in Collaborative Creative Work. In NordiCHI 2018: Revisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction (pp. 964-967). Association for Computing Machinery. https://doi.org/10.1145/3240167.3240262
Bats, R., Epron, B., Michel, C., Eriksson, E., Serholt, S., Ducros, A. & Dalsgaard, P. (2018). Documenting Activities in Libraries: Designing Services to Link Collections with Activities. In Proceedings of Qualitative and Quantitative Methods In Libraries (QQML) 2018
Höök, K., Caramiaux, B., Erkut, C., Forlizzi, J., Hajinejad, N., Haller, M., Hummels, C., Isbister, K., Jonsson, M., Khut, G., Loke, L., Lottridge, D., Marti, P., Melcer, E., Müller, F., Petersen, M. G., Schiphorst, T., Segura, E. M., Ståhl, A. ... Tobiasson, H. (2018). Embracing First-Person Perspectives in Soma-Based Design. Informatics, 5/1(8), 1-26. Article 2018,5,8. https://doi.org/10.3390/informatics5010008
Tyżlik-Carver, M., Pritchard, H. & Snodgrass, E. (2018). Executing Practices. In M. Tyzlik-Carver, H. Pritchard & E. Snodgrass (Eds.), Executing Practices (pp. 9-21). Open Humanities Press.
Tyżlik-Carver, M. (Ed.), Helen, P. & Snodgrass, E. (2018). Executing Practices. (2 ed.) Open Humanities Press. DATA Browser Vol. 6
Giannakos, M. N., Divitini, M., Jaccheri, L. & Iversen, O. S. (2018). Fablearn Europe 2018 chairs’ welcome. -, Part F137702, 1.
Giannakos, M. N., Divitini, M., Jaccheri, L. & Iversen, O. S. (Eds.) (2018). FABLEARN Europe: Proceedings of the Conference on Creativity and Making in Education. Association for Computing Machinery.
Falk Olesen, J., Hansen, N. B. & Halskov, K. (2018). Four Factors Informing Design Judgement at a Hackathon. In A. Morrison, G. Buchanan, J. Waycott, M. Billinghurst, D. Stevenson, JH.-J. Choi, M. Billinghurst, R. Kelly, D. McKay & A. Lugmayr (Eds.), OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction (pp. 473-483). Association for Computing Machinery. https://doi.org/10.1145/3292147.3292155
Iversen, O. S., Smith, R. C. & Dindler, C. (2018). From Computational Thinking to Computational Empowerment: A 21st Century PD Agenda. In Proceedings of the Participatory Design Conference 2018, Genk, Belgium Article 7 Association for Computing Machinery. https://doi.org/10.1145/3210586.3210592
Tyżlik-Carver, M. & Prior, A. (2018). Ghost Factory-Posthuman Executions. In H. Pritchard, E. Snodgrass & M. Tyzlik-Carver (Eds.), Executing Practices: DATA Browser 6 (pp. 191-196). Open Humanities Press. http://www.data-browser.net/db06.html
Biskjaer, M. M., Fischel, A. D., Dove, G. & Halskov, K. (2018). How Materials Support Conceptual Blending in Ideation. In C. Storni, K. Leahy, M. McMahon, E. Bohemia & P. Lloyd (Eds.), Proceedings of the 2018 Design Research Society Conference (DRS 2018) (pp. 1281-1297). Design Research Society. http://www.drs2018limerick.org/participation/proceedings
Thomsen, J. R., Krogh, P. G., Schnedler, J. A. & Linnet, H. (2018). Interactive interior and proxemics thresholds: Empowering participants in sensitive conversations. In CHI 2018 - Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI (Vol. 2018). Article 68 Association for Computing Machinery. https://doi.org/10.1145/3173574.3173642
Eriksson, E., Barendregt, W., Torgersson, O., Börjesson, P., Bekker, T. & Vasalou, A. (2018). Intermediate-level knowledge in child-computer interaction. 699-704. Paper presented at IDC '18 Interaction Design and Children

, Trondheim, Norway. https://doi.org/10.1145/3202185.3205865
Søndergaard, M. L. J. & Koefoed Hansen, L. (2018). Intimate Futures: Staying with the Trouble of Digital Personal Assistants through Design Fiction. In DIS 2018 - Proceedings of the 2018 Designing Interactive Systems Conference: Proceedings of the 2018 Designing Interactive Systems Conference (pp. 869-880). Association for Computing Machinery. https://doi.org/10.1145/3196709.3196766
van Oosterhout, A., Rasmussen, M. K., Hoggan, E. & Alonso, M. B. (2018). Knobology 2.0: Giving Shape to the Haptic Force Feedback of Interactive Knobs. In UIST 2018 Adjunct - Adjunct Publication of the 31st Annual ACM Symposium on User Interface Software and Technology: UIST '18 Adjunct (pp. 197-199). Association for Computing Machinery. https://doi.org/10.1145/3266037.3271649
Alavesa, P., Pakanen, M. A., Ojala, T., Opoku Asare, K., Ojala, K., Letho, M. & Kukka, H. (2018). Ludic Markers for Player-Player Observation in Location-Based Mobile Games. Simulation & Gaming, 49(6), 700-717. https://doi.org/10.1177/1046878118796056
Smyth, M., Helgason, I., Kresin, F., Balestrini, M., Unteidig, A. B., Lawson, S., Gaved, M., Taylor, N., Auger, J., Hansen, L. K., Schuler, D. C., Woods, M. & Dourish, P. (2018). Maker movements, do-it-yourself cultures and participatory design: Implications for HCI research. In CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI (Vol. 2018-April). Article W32 Association for Computing Machinery. https://doi.org/10.1145/3170427.3170604
Eriksson, E., Heath, C., Ljungstrand, P. & Parnes, P. (2018). Makerspace in school: considerations from a large-scale national testbed. International Journal of Child - Computer Interaction, 16, 9-15. https://doi.org/10.1016/j.ijcci.2017.10.001
Alavesa, P., Pakanen, M. A., Niemelä, A., Huang, W., Väinämö, S., Haukipuro, L. & Ojala, T. (2018). Mobile Augmented Reality Client as a UX Method Developed for Living Lab’s User Involvement Tool. In proceedings of the 22nd International Academic Mindtrek conference. MindTrek’18 Association for Computing Machinery.
Barendregt, W., Börjesson, P., Eriksson, E., Torgersson, O., Bekker, T. & Skovbjerg, H. M. (2018). Modelling the roles of designers and teaching staff when doing participatory design with children in special education. In Proceedings of the 15th Participatory Design Conference: Full Papers: (PDC '18) (Vol. 1). Article 9 Association for Computing Machinery. https://doi.org/10.1145/3210586.3210589
Danholt, P., Andersen, L. B. & Lauritsen, P. (2018). Ontological complexity and problem configuration. Abstract from DASTS 2018: Engaging the Data Moment, Copenhagen, Denmark.
Serholt, S., Eriksson, E., Dalsgaard, P., Bats, R. & Ducros, A. (2018). Opportunities and Challenges for Technology Development and Adoption in Public Libraries. In NordiCHI 2018: Revisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction (pp. 311-322). Association for Computing Machinery. https://doi.org/10.1145/3240167.3240198
Mayer, S., Lischke, L., Grønbæk, J. E., Sarsenbayeva, Z., Vogelsang, J., Wozniak, P. W., Henze, N. & Jacucci, G. (2018). Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays. In CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems Article 539 Association for Computing Machinery. https://doi.org/10.1145/3173574.3174113
Gröschel, C., Dalsgaard, P., Klokmose, C. N., Korsgaard, H., Eriksson, E., Bats, R., Tabard, A., Ducros, A. & Serholt, S. (2018). PARTICIPATE: Capturing Knowledge in Public Library Activities. In CHI EA '18 : Proceedings of the 2018 CHI Conference Extended Abstracts on Human Factors in Computing Systems Article LBW060 https://doi.org/10.1145/3170427.3188605
Bødker, S. & Kyng, M. (2018). Participatory design that matters—Facing the big issues. ACM Transactions on Computer-Human Interaction, 25(1), 4:0-4:31. https://doi.org/10.1145/3152421