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Publications

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Dove, G., Halskov, K. & Hansen, N. B. (2016). An Argument for Design Space Reflection. In W. Barendregt & M. Obaid (Eds.), Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016 Article a17 Association for Computing Machinery. https://doi.org/10.1145/2971485.2971528
Sonne, T., Marshall, P., Obel, C., Thomsen, P. H. & Grønbæk, K. (2016). An Assistive Technology Design Framework for ADHD. In C. Parker (Ed.), Proceedings of the 28th Australian Computer-Human Interaction Conference, OzCHI 2016: OzCHI '16 (pp. 60-70). Association for Computing Machinery. https://doi.org/10.1145/3010915.3010925
Schulz, H.-J., Angelini, M., Santucci, G. & Schumann, H. (2016). An Enhanced Visualization Process Model for Incremental Visualization. IEEE Transactions on Visualization and Computer Graphics, 22(7), 1830-1842. Article 7172541. https://doi.org/10.1109/TVCG.2015.2462356
Rädle, R. G., Klokmose, C. N. & Jetter, H.-C. (2016). A Proposal for a Taxonomy to Survey the State-of-the-Art of Multi-Device Technologies. Paper presented at Cross-Surface: Challenges and Opportu- nities of Spatial and Proxemic Interaction, Niagara Falls, Canada. http://cross-surface.com/papers/Cross-Surface_2016-2_paper_3.pdf
Breinbjerg, M., Højlund, M. K., Riis, M. S., Fritsch, J. & Kirkegaard, J. R. (2016). Audio satellites: overhearing everyday life. In A. D. Angeli, L. Bannon, P. Marti & S. Bordin (Eds.), COOP 2016: Proceedings of the 12th International Conference on the Design of Cooperative Systems (pp. 297-202). Article 18 Springer.
Rasmussen, M. K., Merritt, T. R., Alonso, M. B. & Petersen, M. G. (2016). Balancing User and System Control in Shape-Changing Interfaces: a Designerly Exploration. In TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction (Vol. 2016, pp. 202-210). Association for Computing Machinery. https://doi.org/10.1145/2839462.2839499
Tomlein, M. & Grønbæk, K. (2016). Building Models of Installations to Recommend Applications in IoT Software Ecosystems. In Proceedings - 2016 IEEE 4th International Conference on Future Internet of Things and Cloud, FiCloud 2016 (pp. 9-16). Article 7575838 IEEE Press. https://doi.org/10.1109/FiCloud.2016.10
Bossen, C., Danholt, P. & Ubbesen, M. B. (2016). Challenges of Data-driven Healthcare Management: New Skills and Work. Paper presented at The 19th ACM Conference on Computer-Supported Cooperative Work and Social Computing, San Francisco, United States.
Sonne, T., Müller, J., Marshall, P., Obel, C. & Grønbæk, K. (2016). Changing Family Practices with Assistive Technology: MOBERO Improves Morning and Bedtime Routines for Children with ADHD. In CHI 2016 - Proceedings, 34th Annual CHI Conference on Human Factors in Computing Systems: CHI '16 (pp. 152-164). Association for Computing Machinery. https://doi.org/10.1145/2858036.2858157
Hourcade, J. P., Revelle, G., Zeising, A., Iversen, O. S., Pares, N., Bekker, T. & Read, J. (2016). Child-Computer Interaction SIG: New Challenges and Opportunities. In CHI EA 2016: #chi4good - Extended Abstracts, 34th Annual CHI Conference on Human Factors in Computing Systems (pp. 1123-1126). Association for Computing Machinery. https://doi.org/10.1145/2851581.2886433
Bouvin, N. O. & Klokmose, C. N. (2016). Classical Hypermedia Virtues on the Web with Webstrates. In HT 2016 - Proceedings of the 27th ACM Conference on Hypertext and Social Media (pp. 207-212). Association for Computing Machinery. https://doi.org/10.1145/2914586.2914622
Lindlbauer, D., Grønbæk, J. E., Birk, M., Halskov, K., Alexa, M. & Müller, J. (2016). Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance. In C. Lampe, D. Morris & J. P. Hourcade (Eds.), CHI 2016 - Proceedings, 34th Annual CHI Conference on Human Factors in Computing Systems (pp. 791-802). Association for Computing Machinery. https://doi.org/10.1145/2858036.2858457
Korsgaard, H. & Klokmose, C. N. (2016). Composition and mediation in cross-surface interaction. Paper presented at Cross-Surface: Challenges and Opportunities for ‘bring your own device’ in the wild, San Jose, California, United States. http://cross-surface.com/papers/Cross-Surface_2016_paper_15.pdf
Korsgaard, H., Klokmose, C. N. & Bødker, S. (2016). Computational Alternatives in Participatory Design: Putting the T Back in Socio-technical Research. In M. Teli, J. McDonnell, K. Bodker, C. Bossen, R. C. Smith & A. M. Kanstrup (Eds.), PDC 2016: Proceedings of the 14th Participatory Design Conference: Full Papers - Volume 1 (pp. 71-79). Association for Computing Machinery. https://doi.org/10.1145/2940299.2940314
Houben, S., Marquardt, N., Vermeulen, J., Schöning, J., Klokmose, C. N., Reiterer, H., Korsgaard, H. & Schreiner, M. (2016). Cross-Surface: Challenges and Opportunities for 'bring your own device' in the wild. In CHI EA 2016: #chi4good - Extended Abstracts, 34th Annual CHI Conference on Human Factors in Computing Systems (pp. 3366-3372). Association for Computing Machinery. https://doi.org/10.1145/2851581.2856490
Houben, S., Vermeulen, J., Klokmose, C. N., Schöning, J., Marquardt, N. & Reiterer, H. (2016). Cross-Surface: Challenges and Opportunities of Spatial and Proxemic Interaction. In Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016 (pp. 509-512). Article 2996360 Association for Computing Machinery. https://doi.org/10.1145/2992154.2996360
Smith, R. C. & Otto, T. (2016). Cultures of the Future: Emergence and Intervention in Design Anthropology. In R. C. Smith, K. T. Vangkilde, M. G. Kjærsgaard, T. Otto, J. Halse & T. Binder (Eds.), Design Anthropological Futures (pp. 19-36). Routledge.
Højlund, M. K., Riis, M. S. & Breinbjerg, M. (2016). Design af dynamiske atmosfærer med lyd. In Se lyset, hør lyden: udfold byens muligheder (pp. 62-76). Urban Lab. http://www.e-pages.dk/horsenskommune/582/3
Sonne, T. & Grønbæk, K. (2016). Designing assistive technologies for the ADHD domain. In S. Serino, A. Matic, D. Giakoumis, G. Lopez & P. Cipresso (Eds.), Pervasive Computing Paradigms for Mental Health: 5th International Conference, MindCare 2015, Revised Selected Papers (Vol. 604, pp. 259-268). Springer VS. https://doi.org/10.1007/978-3-319-32270-4_26
Grønbæk, J. E., Jakobsen, K., Petersen, M. G., Rasmussen, M. K., Winge, J. & Stougaard, J. (2016). Designing for Children's Collective Music Making: How Spatial Orientation and Configuration Matter. In W. Barendregt & M. Obaid (Eds.), Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016 Article 60 Association for Computing Machinery. https://doi.org/10.1145/2971485.2971552
Dalsgaard, P., Halskov, K. & Wiethoff, A. (2016). Designing Media Architecture: Tools and Approaches for Addressing the Main Design Challenges. In CHI 2016 - Proceedings, 34th Annual CHI Conference on Human Factors in Computing Systems: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 2562-2573). Association for Computing Machinery. https://doi.org/10.1145/2858036.2858318
Lucero, A., Dalsgaard, P., Halskov, K. & Buur, J. (2016). Designing with Cards. In P. Markopoulos, J. B. Martens, J. Malins, K. Coninx & A. Liapis (Eds.), Collaboration in Creative Design: Methods and Tools (pp. 75-95). Springer. https://doi.org/10.1007/978-3-319-29155-0_5
Jensen, M. M. & Grønbæk, K. (2016). Design Strategies for Balancing Exertion Games: A Study of Three Approaches. In DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse (pp. 936-946). Association for Computing Machinery. https://doi.org/10.1145/2901790.2901843
Iversen, O. S., Smith, R. C., Blikstein, P., Eva Sophie, K. & Read, J. (2016). Digital fabrication in education: expanding the research towards design and reflective practices. International Journal of Child - Computer Interaction, 5(1-2), 1-2. https://doi.org/10.1016/j.ijcci.2016.01.001
Dalsgaard, P. & Halskov, K. (2016). Displays for the built environment. In J. Chen, W. Cranton & M. Fihn (Eds.), Handbook of Visual Display Technology (pp. 221-230). Springer. https://doi.org/10.1007/978-3-319-14346-0_202
Dalsgaard, P., Halskov, K., Bardzell, J., Bardzell, S. & Lucero, A. (2016). Documenting Design Research Processes. In DIS 2016 Companion - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse (pp. 73-76). Association for Computing Machinery. https://doi.org/10.1145/2908805.2913022
Bardzell, J., Bardzell, S., Dalsgaard, P., Gros, S. & Halskov, K. (2016). Documenting the Research Through Design Process. In DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse (pp. 96-107). Association for Computing Machinery. https://doi.org/10.1145/2901790.2901859
Bødker, S. & Klokmose, C. N. (2016). Dynamics, Multiplicity and Conceptual Blends in HCI. In CHI 2016 - Proceedings, 34th Annual CHI Conference on Human Factors in Computing Systems: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 2538-2548). Association for Computing Machinery. https://doi.org/10.1145/2858036.2858530
Hjorth, M., Smith, R. C., Iversen, O. S., Loi, D. & Christensen, K. S. (2016). Educating the Reflective Educator: Design Processes and Digital Fabrication for the Classroom. In Proceedings of FabLearn 2016: 6th Annual Conference on Creativity and Making in Education (pp. 26-33). Association for Computing Machinery. https://doi.org/10.1145/3003397.3003401
Bossen, C., Dindler, C. & Iversen, O. S. (2016). Evaluation in participatory design: a literature survey. In PDC 2016: Participatory Design in an Era of Participation - Proceedings of the 14th Participatory Design Conference; Full Papers (Vol. 1, pp. 151-160). Association for Computing Machinery. https://doi.org/10.1145/2940299.2940303
Andersen, C. U. & Cox, G. (2016). Excessive Research. A Peer-Reviewed Journal About, 5(1), 1.
Andersen, C. U. & Cox, G. (Eds.) (2016). Excessive Research, Peer-reviewed Newspaper. Peer-reviewed Newspaper Vol. 5 No. 1
Dalsgaard, P. (2016). Experimental Systems in Research through Design. In CHI 2016 - Proceedings, 34th Annual CHI Conference on Human Factors in Computing Systems: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 4991-4996 ). Association for Computing Machinery. https://doi.org/10.1145/2858036.2858310
Pakanen, M. A., Lappalainen, T., Roinesalo, P. & Häkkilä, J. (2016). Exploring smart handbag concepts through co-design. In MUM 2016 - 15th International Conference on Mobile and Ubiquitous Multimedia, Proceedings (pp. 37-48). Association for Computing Machinery. https://doi.org/10.1145/3012709.3012741
Andersen, L. B., Danholt, P. & Lauritsen, P. (2016). Exploring the common third in Teledialogue. Paper presented at DASTS 2016, Aarhus, Denmark.
Jakobsen, K., Stougaard, J., Petersen, M. G., Winge, J., Grønbæk, J. E. & Rasmussen, M. K. (2016). Expressivity in Open-ended Constructive Play: Building and Playing Musical Lego Instruments. In L. Anthony, G. Sim & R. Jones (Eds.), Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children (pp. 46 - 57). Association for Computing Machinery. https://doi.org/10.1145/2930674.2930683
Dove, G., Abildgaard, S. J., Biskjaer, M. M., Hansen, N. B., Christensen, B. T. & Halskov, K. (2016). Grouping Notes Through NodesThe Functions of Post-It™ Notes in Design Team Cognition: Design Thinking Research Symposium. Paper presented at Design Thinking Research Symposium, Copenhagen, Denmark.
Bødker, S., Korsgaard, H., Lyle, P. & Saad-Sulonen, J. (2016). Happenstance, Strategies and Tactics: Intrinsic Design in a Volunteer-based Community. In W. Barendregt & M. Obaid (Eds.), Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016 (pp. 10:1-10:10). Article a10 Association for Computing Machinery. https://doi.org/10.1145/2971485.2971564
Jakobsen, K., Winge, J. & Petersen, M. G. (2016). Hitmachine: Collective Musical Expressivity for Novices. Paper presented at New Interfaces for Musical Expression 2016, Brisbane, Queensland, Australia.
Koskela, T., Pouke, M., Alavesa, P., Kukka, H., Pakanen, M. A., Alatalo, T. & Ojala, T. (2016). Hybrid avatars: enabling co-presence in multiple realities. In Proceedings of the 21st International Conference on Web3D Technology, Web3D 2016 (pp. 69-72). Association for Computing Machinery. https://doi.org/10.1145/2945292.2945308